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@particle-academy/fancy-3d

v0.1.6

Published

Bring Particle Academy's fancy components into 3D — engine-agnostic scene types, a BabylonJS adapter, and 3D-native components like Screen.

Readme

@particle-academy/fancy-3d

A UI kit designed to make it easy for humans and agents to create rich, data-driven 3D applications. Describe what you want with engine-agnostic scene data, drop in primitives like createBuilding or createBillboard, and pick a renderer — DOM (react-fancy) or 3D (BabylonJS today; three.js / native canvas pluggable). Same JSON, two render targets, ergonomic enough that an LLM can author scenes directly.

Installation

# npm
npm install @particle-academy/fancy-3d

# Plus whichever engine you target (both peer deps are optional):
npm install @particle-academy/react-fancy   # for the DOM adapter
npm install @babylonjs/core                 # for the Babylon adapter

Peer dependencies (all optional): react >= 18, react-dom >= 18, @particle-academy/react-fancy, @babylonjs/core >= 7

Install only the engines you target — the package is split into subpath imports so unused engines don't pull into your bundle.

Quick Start

import type { Scene } from "@particle-academy/fancy-3d";
import { domAdapter } from "@particle-academy/fancy-3d/dom";
import { Canvas } from "@particle-academy/react-fancy";

const scene: Scene = {
  nodes: [
    { id: "rev", position: { x: 0, y: 0 }, size: { w: 220, h: 110 },
      widget: { kind: "kpi", label: "Revenue", value: "$48k", delta: "+12%", trend: "up" } },
  ],
  edges: [],
};

export function Dashboard() {
  return (
    <Canvas showGrid className="h-96 w-full">
      {scene.nodes.map((n) => (
        <Canvas.Node key={n.id} id={n.id} x={n.position.x} y={n.position.y}
          style={{ width: n.size?.w, height: n.size?.h }}>
          {domAdapter.render(n.widget, { nodeId: n.id, selected: false })}
        </Canvas.Node>
      ))}
    </Canvas>
  );
}

To render the same scene in 3D:

import { createBabylonAdapter, createBillboard, placeOnCylinder, sceneBounds } from "@particle-academy/fancy-3d/babylon";

const adapter = createBabylonAdapter({ scene3D: bjScene, sizeFor: (s) => ({ w: 300, h: 200 }) });
const bounds = sceneBounds(scene);
scene.nodes.forEach((node) => {
  const mesh = adapter.render(node.widget, { nodeId: node.id, selected: false });
  placeOnCylinder(node, mesh, bounds);
});

Architecture

@particle-academy/fancy-3d exists to deliver react-fancy components into 3D environments — in all the ways a 3D UI might need them:

| Mode | What | When | |------|------|------| | Texture | Paint a widget into a DynamicTexture and apply it to any primitive's surface. | Static panels, billboards, dashboards, signage. Shipped today. | | Mount | Host a live React tree on a 3D mesh via DOM overlay + matrix3d projection — fully interactive, keyboard accessible. | Anywhere you want the actual interactive UI inside a 3D scene. Shipped today via <Stage> + <Screen>. | | Bump-out / Puffy | Extruded 3D interpretations of 2D components — buttons that physically protrude, cards with depth, embossed badges. Each interactive subregion is its own pickable mesh. | Spatial / mixed-reality UIs where the interface IS the geometry. Planned. |

The data layer underneath is engine-agnostic — same Scene JSON renders across DOM, Babylon, and (pluggable) three.js / native canvas. Subpath imports keep the bundle minimal:

@particle-academy/fancy-3d           Scene types (Scene, WidgetSpec, WidgetAdapter)
@particle-academy/fancy-3d/dom       DOM adapter — renders to react-fancy components
@particle-academy/fancy-3d/babylon   Babylon adapter + 3D shape primitives
@particle-academy/fancy-3d/react     <Stage> + <Screen> for live React on 3D meshes

react-fancy is a peer dependency by design: this package exists to put react-fancy in 3D, so consumers always install both — the peer relationship just lets you pin the react-fancy version.

Documentation

  • Scene types & widget kinds — the engine-agnostic data model
  • DOM adapter — render Scene as react-fancy components
  • Babylon adapter — render Scene as Babylon meshes + dynamic textures
  • PrimitivescreatePanel, createBillboard, createBuilding, createCylinder, createCurvedPanel, createWidgetTexture, createSign, createMonitor, createCard3D, createSphere, createDisc, createPillar, createDecal
  • Screen widget — 3D-native widget for hardware-display visuals

License

MIT