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@patterkit/compiler

v0.7.0

Published

Patter compiler: compile condition/effect expressions, validate them, and export source to the runtime bundle.

Downloads

2,708

Readme

@patterkit/compiler

Turns a Patter project's source files into the compiled bundle (.patterc) that every Patter runtime plays, checking its conditions and effects on the way.

Most people won't need to install this directly. To play Patter dialogue in a game or web page, use @patterkit/runtime; to work with Patter projects from a terminal or a build script, use @patterkit/cli.

What's in it

  • Export: exportBundle takes a loaded project, its scenes, and optionally its locales, and returns the bundle, with every expression compiled and every embedded string in place.
  • Expressions: compileExpression compiles one condition or effect, and validateConditions and validateInterpolation check a project's expressions and {@name} placeholders against its declared properties, reporting each problem with where it is.
  • Scopes: projectScopes and externalGameScopes work out which scopes a project can use, including the ones the game declares.

To build a bundle without writing code, use the patter export command in @patterkit/cli, or Patterpad's Publish menu.

npm install @patterkit/compiler

Part of Patter

Patter is a branching dialogue format with its own editor (Patterpad), command line tool (patter), and runtimes for JavaScript, Unity, Unreal, and Godot. This package is one layer of the JavaScript tooling, and the other @patterkit packages build on it. How it fits together shows where each piece sits, and the source is in the patter repository.

Licence

MIT