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@patterkit/dialect

v0.2.11

Published

The Patter dialect for @wildwinter/expr (scopes shared/scene/flow, built-in functions), an ExpressionSchema builder from property declarations, and the inline {@ref} interpolation helpers (spec §16).

Readme

@patterkit/dialect

Patter's configuration of the @wildwinter/expr expression language: the scopes and built-in functions that conditions and effects use, plus the helpers for {@name} placeholders in dialogue text. The compiler uses it to check expressions and the runtime uses it to evaluate them, so both agree by construction.

Most people won't need to install this directly. To play Patter dialogue in a game or web page, use @patterkit/runtime; to work with Patter projects from a terminal or a build script, use @patterkit/cli.

What's in it

  • The dialect (patterDialect): the @patter scope (the default, so a bare @name means @patter.name) and the @scene scope, and the built-in functions random, check_flags, set_flags, visits, seen, patter_visits, and patter_seen.
  • Scopes from the game: dialectWithForeignScopes and hostScopesToSpec add the scopes a game declares itself, such as @world, alongside Patter's own.
  • An expression schema (buildSchema) built from a project's property declarations, for checking expressions before anything runs.
  • Placeholders: extractSlots, interpolate, and renderSlotValue find and fill {@name} placeholders, and stripCaptions removes caption cues for closed captions.

The expressions themselves are described in Choices and logic.

npm install @patterkit/dialect

Part of Patter

Patter is a branching dialogue format with its own editor (Patterpad), command line tool (patter), and runtimes for JavaScript, Unity, Unreal, and Godot. This package is one layer of the JavaScript tooling, and the other @patterkit packages build on it. How it fits together shows where each piece sits, and the source is in the patter repository.

Licence

MIT