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@pawells/math-extended

v1.0.5

Published

Shared TypeScript math library — vectors, matrices, quaternions, interpolation, angles, and random utilities. ESM-only.

Downloads

306

Readme

Math Extended

npm GitHub Release CI Node License: MIT GitHub Sponsors

Shared TypeScript math library — vectors, matrices, quaternions, interpolation, angles, and random utilities. ESM-only, targets ES2022.

Installation

npm install @pawells/math-extended
# or
yarn add @pawells/math-extended

Usage

All exports are available as individual named imports for tree-shaking, or grouped via namespace imports for convenience.

Direct Named Imports (Tree-Shaking Friendly)

import {
  VectorAdd, VectorNormalize, VectorDot,
  MatrixMultiply, MatrixRotation3D,
  QuaternionSLERP, QuaternionFromEuler,
  LinearInterpolation, SmoothStep,
  DegreesToRadians, RandomFloat,
} from '@pawells/math-extended';

// Vector math
const a = VectorAdd([1, 0, 0], [0, 1, 0]); // [1, 1, 0]
const n = VectorNormalize([3, 4, 0]);        // [0.6, 0.8, 0]

// Interpolation
const v = SmoothStep(0, 10, 0.5); // 5

// Angles
const rad = DegreesToRadians(180); // Math.PI

Namespace Imports (Grouped)

Import related utilities together using namespace imports:

import { VectorUtils, MatrixUtils, QuaternionUtils } from '@pawells/math-extended';

// Access utilities via namespace
VectorUtils.VectorAdd([1, 0, 0], [0, 1, 0]);
MatrixUtils.MatrixMultiply(matA, matB);
QuaternionUtils.QuaternionSLERP(q1, q2, 0.5);

Import Patterns

| Pattern | Best For | Example | |---------|----------|---------| | Direct named | Tree-shaking, small imports | import { VectorAdd } from '@pawells/math-extended' | | Namespace | Grouping related functions | import { VectorUtils } from '@pawells/math-extended' | | Mixed | Flexibility | Both patterns together |

API

Angles

| Export | Description | |--------|-------------| | DegreesToRadians(degrees) | Convert degrees to radians | | RadiansToDegrees(radians) | Convert radians to degrees | | NormalizeRadians(radians) | Normalize to [0, 2π) | | NormalizeDegrees(degrees) | Normalize to [0°, 360°) | | FormatRadians(radians) | Format radians as a human-readable string |

Clamp

| Export | Description | |--------|-------------| | Clamp(x, min, max) | Clamp a number between min and max |

Random

| Export | Description | |--------|-------------| | RandomInt(min, max) | Random integer in [min, max] | | RandomFloat(min, max) | Random float in [min, max) | | RandomBool(probability?) | Random boolean with optional probability | | RandomNormal(mean?, stdDev?) | Normal-distributed random number | | RandomChoice(array) | Random element from an array | | RandomSample(array, count) | count unique random elements | | RandomShuffle(array, clone?) | Shuffle an array (in-place or cloned) |

Interpolation

All interpolation functions share the signature (a, b, t). t is typically in [0, 1], but some functions (e.g. elastic, back, bounce, splines) may accept or produce values outside that range.

| Export | Description | |--------|-------------| | LinearInterpolation | Linear interpolation (LERP) | | SmoothStep | Cubic smooth-step | | SmootherStep | Quintic smoother-step | | CosineInterpolation | Cosine interpolation | | CatmullRomInterpolation | Catmull-Rom spline (p0, p1, p2, p3, t) | | HermiteInterpolation | Hermite spline (p0, p1, t0, t1, t) | | SphericalLinearInterpolation | Shortest-arc scalar SLERP | | StepInterpolation | Step function with configurable threshold | | QuadraticEaseIn/Out/InOut | Quadratic easing | | CubicEaseIn/Out/InOut | Cubic easing | | SineEaseIn/Out/InOut | Sine easing | | ExponentialEaseIn/Out/InOut | Exponential easing | | CircularEaseIn/Out/InOut | Circular easing | | ElasticEaseIn/Out/InOut | Elastic easing | | BackEaseIn/Out/InOut | Back (overshoot) easing | | BounceEaseIn/Out/InOut | Bounce easing |

Vectors

Vectors are plain number arrays (TVector, TVector2, TVector3, TVector4). All operations return new vectors.

Core operations

| Export | Description | |--------|-------------| | VectorAdd(a, b) | Component-wise addition | | VectorSubtract(a, b) | Component-wise subtraction | | VectorMultiply(a, b) | Scalar or component-wise multiplication | | VectorDivide(a, b) | Scalar or component-wise division | | VectorNegate(a) | Negate all components | | VectorAbs(a) | Absolute value of each component | | VectorDot(a, b) | Dot product | | VectorMagnitude(a) | Vector length | | VectorNormalize(a) | Unit vector | | VectorDistance(a, b) | Euclidean distance | | VectorDistanceSquared(a, b) | Squared distance (avoids sqrt) | | VectorAngle(a, b) | Angle between two vectors (radians) | | VectorReflect(a, normal) | Reflection about a normal | | VectorProject(a, b) | Projection of a onto b | | VectorClamp(a, min, max) | Clamp each component | | VectorLimit(a, max) | Limit magnitude | | VectorLERP(a, b, t) | Linear interpolation | | VectorClone(a) | Deep copy | | VectorEquals(a, b) | Equality check | | VectorIsZero(a) | Check if zero vector | | VectorIsValid(v) | Type-guard validation | | VectorToString(a) | Human-readable string | | VectorMap(a, fn) | Map a function over components | | VectorGramSchmidt(vectors, normalize?) | Gram-Schmidt orthogonalization |

2D / 3D extras

| Export | Description | |--------|-------------| | Vector2Cross(a, b) | 2D cross product (scalar) | | Vector2Rotate(v, angle) | Rotate a 2D vector | | Vector2FromAngle(angle) | Unit vector from angle | | Vector3Cross(a, b) | 3D cross product | | Vector3Reflect(a, normal) | 3D reflection | | Vector3TripleProduct(a, b, c) | Vector triple product | | Vector3ScalarTripleProduct(a, b, c) | Scalar triple product |

Predefined vectors

VectorZero, VectorOne, Vector2Up/Down/Left/Right, Vector3Up/Down/Left/Right/Forward/Backward, Vector4Up/Down/Left/Right/Forward/Backward

Interpolation wrappers

Every scalar easing function has a Vector* counterpart (e.g., VectorSmoothStep, VectorCubicEaseIn, VectorSLERP, …) that interpolates component-wise.

Assertions

AssertVector, AssertVector2, AssertVector3, AssertVector4, AssertVectorValue, AssertVectors, VectorError

Matrices

Matrices are number[][] arrays (IMatrix, IMatrix1IMatrix4). All operations return new matrices.

Core

| Export | Description | |--------|-------------| | MatrixCreate(rows, cols) | Zero-filled matrix (typed overloads for 1×1–4×4) | | MatrixIdentity(n) | Identity matrix | | MatrixClone(m) | Deep copy | | MatrixEquals(a, b) | Equality check | | MatrixIsValid(m) | Validation without throwing | | MatrixIsSquare(m) | Square check | | MatrixIsIdentity(m) | Identity check | | MatrixIsSymmetric(m) | Symmetry check | | MatrixIsDiagonal(m) | Diagonal check | | MatrixIsZero(m) | Zero-matrix check | | MatrixSize(m) | [rows, cols] tuple | | MatrixSizeSquare(m) | n for an n×n matrix | | MatrixTranspose(m) | Transpose | | MatrixTrace(m) | Sum of diagonal elements | | MatrixToString(m) | Human-readable string | | MatrixMap(m, fn) | Map a function over every element |

Arithmetic

| Export | Description | |--------|-------------| | MatrixAdd(a, b) | Element-wise addition | | MatrixSubtract(a, b) | Element-wise subtraction | | MatrixMultiply(a, b) | Matrix × matrix / vector / scalar (auto-dispatch) | | MatrixSubmatrix(m, col, row, w, h) | Extract a rectangular region | | MatrixPad(m, rows, cols) | Zero-pad to target dimensions | | MatrixCombine(c11, c12, c21, c22) | Assemble four quadrant blocks |

Linear algebra

| Export | Description | |--------|-------------| | MatrixDeterminant(m) | Determinant | | MatrixInverse(m) | Matrix inverse | | MatrixRank(m) | Rank | | MatrixMinor(m, row, col) | Minor | | MatrixCofactor(m, row, col) | Cofactor | | MatrixAdjoint(m) | Adjugate (classical adjoint) | | MatrixGramSchmidt(m) | Gram-Schmidt orthogonalization |

Decompositions

| Export | Description | |--------|-------------| | MatrixLU(m) | LU decomposition { L, U } | | MatrixQR(m) | QR decomposition { Q, R } | | MatrixCholesky(m) | Cholesky decomposition L | | MatrixEigen(m) | Eigenvalue decomposition { eigenvalues, eigenvectors } | | MatrixSVD(m) | Singular value decomposition { U, S, VT } | | MatrixSolve(a, b) | Solve Ax = b |

Normalization

| Export | Description | |--------|-------------| | MatrixFrobeniusNorm(m) | Frobenius norm | | Matrix1Norm(m) | Column-sum (1-norm) | | MatrixInfinityNorm(m) | Row-sum (∞-norm) | | MatrixMaxNorm(m) | Max absolute element | | MatrixNuclearNorm(m) | Nuclear norm (sum of singular values) | | MatrixSpectralNorm(m) | Spectral norm (largest singular value) | | MatrixPNorm(m, p) | Generalized p-norm |

Transformations

| Export | Description | |--------|-------------| | MatrixTranslation2D(tx, ty) | 2D translation matrix | | MatrixTranslation3D(tx, ty, tz) | 3D translation matrix | | MatrixScale2D(sx, sy) | 2D scale matrix | | MatrixScale3D(sx, sy, sz) | 3D scale matrix | | MatrixRotation2D(angle) | 2D rotation matrix | | MatrixRotation3D(axis, angle) | 3D rotation around an axis | | MatrixRotation3DPitch/Yaw/Roll(angle) | Axis-specific 3D rotations | | MatrixRotation3DEulerAngles(...) | Euler-angles rotation matrix | | MatrixTransform2D(...) | Combined 2D TRS matrix | | MatrixTransform3D(...) | Combined 3D TRS matrix | | MatrixDirection3D(forward, up) | Look-at direction matrix | | MatrixPerspective(fov, aspect, near, far) | Perspective projection | | MatrixOrthographic(...) | Orthographic projection | | MatrixView(eye, target, up) | View/look-at matrix |

Assertions

AssertMatrix, AssertMatrix1AssertMatrix4, AssertMatrixRow, AssertMatrixValue, AssertMatrices, MatrixError

Quaternions

Quaternions are [x, y, z, w] tuples (TQuaternion).

Core

| Export | Description | |--------|-------------| | QuaternionMultiply(a, b) | Hamilton product | | QuaternionConjugate(q) | Conjugate | | QuaternionInverse(q) | Inverse | | QuaternionNormalize(q) | Unit quaternion | | QuaternionMagnitude(q) | Length | | QuaternionEquals(a, b) | Equality check | | QuaternionClone(q) | Deep copy | | QuaternionRotateVector(q, v) | Rotate a vector by a quaternion |

Predefined

| Export | Description | |--------|-------------| | QuaternionIdentity() | Identity quaternion [0,0,0,1] | | QuaternionRotationX/Y/Z(angle) | Axis-aligned rotation quaternions |

Conversions

| Export | Description | |--------|-------------| | QuaternionFromEuler(roll, pitch, yaw) | Euler angles → quaternion | | QuaternionToEuler(q) | Quaternion → TEulerAngles | | QuaternionFromAxisAngle(axis, angle) | Axis-angle → quaternion | | QuaternionToAxisAngle(q) | Quaternion → TAxisAngle | | QuaternionFromRotationMatrix(m) | 3×3 rotation matrix → quaternion | | QuaternionToRotationMatrix(q) | Quaternion → 3×3 rotation matrix | | QuaternionFromTransformationMatrix(m) | 4×4 transform matrix → quaternion | | QuaternionToTransformationMatrix(q) | Quaternion → 4×4 transform matrix |

Interpolation

| Export | Description | |--------|-------------| | QuaternionSLERP(a, b, t) | Spherical linear interpolation | | QuaternionNLERP(a, b, t) | Normalized linear interpolation | | QuaternionSQUAD(q0, q1, s1, s2, t) | Spherical cubic spline | | QuaternionCreatePath(qs) | Pre-compute SQUAD control points |

Assertions

AssertQuaternion, AssertQuaternions, AssertNormalizedQuaternion, AssertAxisAngle, AssertEulerAngles, AssertRotationMatrix, QuaternionError

Development

yarn install        # Install dependencies
yarn build          # Compile TypeScript → ./build/
yarn dev            # Build + run
yarn watch          # Watch mode
yarn typecheck      # Type check without building
yarn lint           # ESLint
yarn lint:fix       # ESLint with auto-fix
yarn test           # Run tests (1077 tests)
yarn test:ui        # Interactive Vitest UI
yarn test:coverage  # Tests with coverage report

Requirements

  • Node.js >= 24.0.0

License

MIT — See LICENSE for details.