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@peekazoo-gamemakers/game-engine

v0.0.9

Published

Peekazoo flow-based Phaser educational game engine

Readme

Peekazoo Flow Engine

This workspace package is the first flow-based engine milestone for the editor.

Public entrypoints:

  • @peekazoo-gamemakers/game-engine

  • @peekazoo-gamemakers/game-engine/runtime

  • @peekazoo-gamemakers/game-engine/authoring

  • @peekazoo-gamemakers/game-engine/validation

  • @peekazoo-gamemakers/game-engine/types

  • Generic template id: peekazoo-flow-v1

  • Runtime package API: GameEngine.startPackage(zipBytes, mountEl, options?)

  • Editor/runtime preview API: GameEngine.startFlow(config, mountEl, assetResolver?)

  • Design canvas: 1920x1440, cover-cropped for wide landscape devices

  • Spine runtime: @esotericsoftware/[email protected]

V1 supports config-only packages with manifest.json, game.json, and assets/. Tap and drag/drop are playable now; sequence, audio match, color/paint, trace, and puzzle are reserved for later component implementations.

Install

npm install @peekazoo-gamemakers/game-engine phaser

phaser stays a peer dependency for consuming applications.

Publish to npm

This repository is set up to publish the engine package from:

  • packages/game-engine

The GitHub Actions workflow expects:

  • the version in packages/game-engine/package.json to already be bumped
  • an NPM_TOKEN secret configured in the repository (Settings → Secrets → Actions)

Recommended publish flow:

  1. Update packages/game-engine/package.json version.
  2. Commit the change.
  3. Push the branch.
  4. Create and push a tag like:
git tag engine-v0.0.3
git push origin engine-v0.0.3

That tag triggers the publish workflow and publishes the package to npm.