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@pietal.dev/engine

v9.36.0

Published

Game FrameWork for JavaScript 2D WebGL Canvas Games

Readme

One For All

Game FrameWork for JavaScript 2D WebGL Canvas Games

Demo SandBox

Check out the demo sandbox to see below code in action.

Demo Structure

[1x Scene]
  ├──[1x WebGL Canvas (pixi.js)]
  ├──[1x Collision Detection]
  └──[50x GameObject (Player)]
       ├──[1x CircleBody]
       └──[1x Animator]
            └──[1x StateMachine]

Features

This FrameWork exports all those

  • Lifecycle: base class for managing destroying whole branches of object-tree
  • Component: base of anything
  • Sprite: mix of PIXI.Sprite and Lifecycle
  • Container: mix of PIXI.Container and Lifecycle,
  • Animator: container of multiple PIXI.AnimatedSprite
  • GameObject: basic concept from Unity, has components
  • Prefab: may be used instead of normal JS instantiation
  • SceneSSR: scene replacement in node.js environment
  • Scene: basic container and main class
  • Resources: easy to use resources loader
  • StateMachine: basic state management component
  • CircleBody: circular collider for collisions
  • PolygonBody: polygonal collider for collisions
  • BoxBody: rectangular collider for collisions
  • TextureAtlas: for cutting atlases into frames

Installation

yarn add -D @pietal.dev/engine

API Docs

Here is the in-depth api documentation easy to browse.

Demo Code