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@pingpal/faces

v0.1.2

Published

Charming ASCII face + message-bubble renderer for PingPal. Pure functions, no I/O.

Readme

@pingpal/faces

The ASCII face + message-bubble renderer for PingPal — the soul of the product. Pure functions, no I/O, so it's trivially unit-tested and safe to call from a hook that has milliseconds to spare.

   ╭────────────────────────────────────────╮
   │  ship it when green, I'll review at 3  │
   ╰──────┬─────────────────────────────────╯
          │
         ◜ ◝    ╭───────────╮
       ( ◕‿◕ )  │   sarah   │   ● online · 2s ago
         ◟ ◞    ╰───────────╯

What it does

  • A library of preset faces. A handle is hashed to a stable face via pickFace(handle), so a teammate always looks the same — but a faceId can override it. FACE_IDS lists them; getFace(id) fetches one.
  • Mood by presence. Faces have variants keyed to status (an online face beams; an idle one droops), so the roster reads at a glance.
  • Safe bubbles. renderPing(...) wraps text to a sensible width with wrapText and never exceeds the 90-char message rule — it defensively wraps even if a longer string somehow reaches it.
  • Clean in 80 columns. Box-drawing characters, with a no-color / ASCII-safe path that honours NO_COLOR. Width is measured with displayWidth so wide/zero-width glyphs don't break alignment.
  • renderRoster(...) renders the who's-online list (faces + statuses).

Usage

import { renderPing, pickFace } from "@pingpal/faces";

const out = renderPing({
  text: "ship it when green",
  handle: "sarah",
  faceId: pickFace("sarah"),
  status: "online",
  lastSeen: Date.now(),
});
console.log(out);

See the gallery with pnpm --filter @pingpal/faces demo.

Development

pnpm --filter @pingpal/faces build
pnpm --filter @pingpal/faces test   # render shape/snapshot, wrapping, NO_COLOR fallback