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@pix3/runtime

v1.4.1

Published

cd pix3/packages/pix3-runtime && npm run yalc:publish # in target game project: yalc update # or npm install - yalc will update automatically

Readme

yalc workflow

after changes in runtime

cd pix3/packages/pix3-runtime && npm run yalc:publish

in target game project:

yalc update

or npm install - yalc will update automatically

Hybrid ECS runtime hooks

pix3-runtime stays scene-graph-first, but now exposes ECSService for project-owned ECS worlds.

  • SceneService.getECSService() returns the active runtime ECS coordinator.
  • Systems can register update and fixedUpdate phases.
  • SceneRunner executes ECS fixed steps before regular node/script tick() calls.

Instanced rendering bridge

Use InstancedMesh3D when ECS data needs to drive large numbers of render instances efficiently.

  • Bulk writes support packed matrices or SoA transform arrays.
  • GPU uploads are batched until end-of-frame flush().
  • Runtime raycasts preserve the owning node and expose instanceId for instanced hits.