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@pixodesk/svg-animator-web

v1.0.43

Published

Pixodesk SVG animator for web browsers

Readme

animator-web

📖 Full user guide: docs/library/web-player.md · all docs

CI License: MIT

A lightweight JavaScript library for playing SVG animations in the browser. Pixodesk Animator runs animations created in the Pixodesk editor using the Web Animations API or requestAnimationFrame. It supports event triggers such as click, hover, and scroll. The library ships as ESM, CJS, and UMD bundles.

🚧 Status - This project is currently under development.

Usage

Embed/Inline SVG with animation

<body>
  <svg width="200" height="200" viewBox="0 0 200 200">
    <!-- animation here -->
  </svg>
</body>

CSS Keyframes

<body>
  <svg width="200" height="200" viewBox="0 0 200 200">
    <!-- animation here -->
  </svg>
</body>

JS

Declarative (HTML)

Add a data-px-animation-src attribute to any element pointing to your animation JSON file, then call loadTagAnimators():

<div data-px-animation-src="/animation.json"></div>

<!-- UMD -->
<script src="pixodesk-svg-animator.umd.js"></script>
<script>
  PixodeskAnimator.loadTagAnimators();
</script>

Each element gets an animator instance stored on element._px_animator, which you can use for playback control.

Programmatic

Use createAnimator for full control:

import { createAnimator } from '@pixodesk/svg-animator-web';

// From a URL — returns a proxy immediately; control calls made before the
// document loads are queued and replayed once it's ready
const animator = createAnimator({
  src: '/animation.json',
  container: '#container',
  onFinish: () => console.log('done'),
});

// Or from an already-loaded document object
const fromObject = createAnimator({ doc: animationDoc, container: '#container' });

animator.play();
animator.pause();
animator.setCurrentTime(500);   // jump to 0.5 s from the start
animator.setPlaybackRate(2);    // 2x speed (-1 plays in reverse)
animator.finish();              // jump to end
animator.destroy();             // cleanup

API

createAnimator(options) takes a single options object:

| Option | Type | Description | | ----------- | ------------------------- | -------------------------------------------------- | | src | string | URL to fetch the animation document from (provide either src or doc) | | doc | PxAnimatedSvgDocument | Inline animation document object | | container | string \| Element | CSS selector or element to render the SVG into | | onPlay · onPause · onCancel · onFinish · onRemove · onStop | () => void | the lifecycle callbacks, inline — the same names the components take; plus onWarn, onError, muteWarn, muteError for diagnostics. See Callbacks | | timeline | object \| string | per-instance override of the document's timeline block, deep-merged over it — same shape as the file; null at any slot deletes that key. A JSON string is accepted too. See Playback overrides | | resetTimeline | boolean | ignore the document's own timeline and start from the player's default timeline, with timeline on top | | duration · delay | number | Shortcuts for timeline.duration / .delay (ms) | | iterations | number \| 'infinite' | Shortcut for timeline.iterations | | startOn | PxStartOn | Shortcut for timeline.trigger.startOn |

The document plays the way it was designed with no configuration at all; timeline is for when one page needs it to play differently — the same file mounted twice at two speeds, or a file that autostarts everywhere except inside your own transport UI:

const animator = createAnimator({
  src: '/animation.json',
  container: '#box',
  timeline: { iterations: 'infinite', trigger: { startOn: 'programmatic' } },
});
animator.play();

It returns a PxAnimatorApi:

| Method | Description | | ----------------------- | ----------------------------------------------------------------- | | play() | Start or resume playback | | pause() | Pause at the current time | | cancel() | Stop and reset to the start | | finish() | Jump to the end | | setPlaybackRate(rate) | Change speed (1 = normal, 2 = double, -1 = reverse) | | getCurrentTime() | Current time in ms | | setCurrentTime(ms) | Jump to a point in the animation, in milliseconds from its start | | getCurrentProgress() | The same position as 0–1 of the whole run (null before ready) | | setCurrentProgress(p) | Jump to 0–1 of the whole run | | isPlaying() | Whether the animation is currently playing | | isReady() | Whether the document has loaded (relevant for URL-based creation) | | getRootElement() | The rendered SVG DOM element | | destroy() | Remove the animation and clean up |

Callbacks

createAnimator({
  doc: doc,
  container: '#container',
  onPlay:   () => { /* started/resumed */ },
  onPause:  () => { /* paused */ },
  onCancel: () => { /* canceled */ },
  onFinish: () => { /* finished naturally (or via finish()) */ },
  onRemove: () => { /* destroyed / cleaned up */ },
});

Engines

animator.timeline.engine selects how the animated attributes get updated:

  • 'auto' (default) — the browser where it can (Web Animations API; its ScrollTimeline for scroll-driven documents), the player's frame loop where it must.
  • 'native' — the browser only (Web Animations API).
  • 'js' — the player's requestAnimationFrame loop only; honors timeline.frameRate. Required for path morphing in Safari < 18.5.

Document format & effects

The doc passed to createAnimator is a PxAnimatedSvgDocument (type: 'svg'), the same shape as the JSON export. It comes in two modes:

  • Self-contained document — has children: the player renders the SVG tree and animates it.
  • Bind-by-id document — no children: the player animates a pre-existing SVG DOM, mapping each bindings entry names an element (target, #id) and the named animations it plays (animateWith).

Elements may also carry a node.effects bucket (structural effects such as transformBy, repeater, maskedBy, strokeTrim, clone, fillGradient / strokeGradient, textPath). This player materializes and removes them at runtime before any other normalization.

When you want the markup without a player — a static first frame, a thumbnail, a snapshot — renderNode is that one step on its own: hand it a node and it returns the DOM element for it, or null when the node renders to nothing. Give it the document's animator.definitions as the second argument so named fonts resolve, and a diagnostics channel as the third to hear about anything it skips. It renders; it does not animate. toDomProps(props) is the attribute half of that step on its own: a node's attributes, resolved to what the DOM receives.

See the JSON format reference and Player effects for the full schema and examples, and Schema at a glance for the whole format as typings. The wire types live in PxAnimatorTypes.ts.