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@plasius/game-audio-spatial

v0.1.3

Published

Spatial acoustic obstruction and occlusion contracts for Plasius game audio.

Readme

@plasius/game-audio-spatial

npm version Build Status coverage License Code of Conduct Security Policy Changelog

Spatial acoustic obstruction and occlusion contracts for Plasius game audio.

Apache-2.0. ESM + CJS builds. TypeScript types included.

Installation

npm install @plasius/game-audio-spatial

Scope

This repository is part of the Plasius in-game audio package suite.

It owns:

  • listener and emitter pose contracts
  • acoustic material and obstacle profiles
  • deterministic obstruction estimates for gain, low-pass, spread, and hard-clip hints
  • adapter boundaries for scene and physics integrations

It does not own game-world authority, speech provider credentials, raw TTS generation, or product-specific feature-flag evaluation.

Feature Flag

  • game.audio.sfx-occlusion.enabled

Usage

import {
  packageDescriptor,
  GAME_AUDIO_SPATIAL_PACKAGE,
  GAME_AUDIO_SPATIAL_FEATURE_FLAG_ID,
} from "@plasius/game-audio-spatial";

console.log(packageDescriptor.packageName === GAME_AUDIO_SPATIAL_PACKAGE);
console.log(packageDescriptor.featureFlagId === GAME_AUDIO_SPATIAL_FEATURE_FLAG_ID);

Development

npm install
npm run build
npm test
npm run test:coverage
npm run pack:check

Governance

License

Apache-2.0