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@playbox-ai/playable-kit

v0.3.4

Published

Playable-ad packaging, validation, checks and preview SDK for the Playbox platform

Readme

@playbox-ai/playable-kit

Playable-ad packaging, validation, checks and preview SDK extracted from the Cocos extension (plbx-cocos-extension) so the platform API, the build packager service, the CLI and the extension can share one implementation.

Entry points

  • @playbox-ai/playable-kit — full SDK: packageForNetworks, validateArtifact, getNetworkChecks, generatePreviewUtil, buildPreviewRendition, KIT_VERSION.
  • @playbox-ai/playable-kit/networks — pure network registry data (no fs/node deps; safe for browser bundles).
  • @playbox-ai/playable-kit/types — types only, zero runtime.

Commands

  • pnpm build — tsup dual ESM/CJS build into dist/.
  • pnpm test — vitest suite (migrated from the extension).
  • pnpm codegen — regenerate src/generated/ (embedded jszip runtime); run after bumping the jszip dependency and commit the result.

Bundler safety

Package resources are inlined at build time (embedded jszip source, version constant via tsup define) — the kit never reads its own files from disk at runtime, so it survives tsup-bundled CLI, Next bundling and Docker images. Runtime fs access is limited to caller-supplied build directories.