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@playcanvas/font-tools

v0.1.2

Published

Generate PlayCanvas MSDF font assets (JSON + atlas PNG) from TTF/OTF fonts, in Node or the browser.

Readme

@playcanvas/font-tools

Generate PlayCanvas MSDF font assets (JSON + atlas PNG) from a TTF/OTF — in Node or the browser, with no Editor and no native binaries. Glyph generation is powered by @playcanvas/msdfgen-wasm (upstream msdfgen compiled to WebAssembly).

Output matches the PlayCanvas Editor's format exactly — validated to 0.000 metric error against the engine's golden arial.json.

CLI

npx @playcanvas/font-tools MyFont.ttf --charset latin-ext --size 42 -o assets/fonts/myfont

Writes myfont.json + myfont.png (myfont1.png, … for multi-page atlases), which load directly as a PlayCanvas font asset.

| Option | Default | | |---|---|---| | -o, --out <path> | font name | Output base path (<path>.json + <path>.png) | | --charset <spec> | ascii | Preset (ascii, latin, latin-ext, cyrillic, greek) or literal chars | | --size <px> | 64 | Glyph cell size | | --pxrange <px> | 8 | MSDF distance range | | --intensity <n> | 0 | SDF intensity | | --name <face> | out/font base | Face name in the JSON | | --invert | off | Invert glyph winding | | --no-kerning | — | Skip kerning extraction |

API

import { generateFont } from '@playcanvas/font-tools';
import { createNodeImageBackend } from '@playcanvas/font-tools/image-backend-node';
import { createMsdfgenGlyphSource } from '@playcanvas/font-tools/glyph-source-msdfgen';
import { fontkitKerningSource } from '@playcanvas/font-tools/kerning-fontkit';

const ttf = new Uint8Array(/* TTF/OTF bytes */);
const { data, textures } = await generateFont({
    chars: 'latin-ext',
    fontName: 'MyFont',
    glyphSource: await createMsdfgenGlyphSource(ttf),
    imageBackend: createNodeImageBackend(),     // browser backend uses canvas
    kerningSource: fontkitKerningSource(ttf)
});
// data    -> font JSON (v3); textures -> one PNG (Uint8Array) per atlas page

generateFont is dependency-injected — the glyph source (msdfgen WASM) and image backend (Node PNG / browser canvas) are pluggable, so the same pipeline runs in Node and the browser. The pure converter (packLayout, assembleFontData, scaleKerning) lives in src/convert.js.

License

MIT