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@playertwo/transport-iframe-bridge

v0.2.0

Published

Iframe-based transport for sandboxed multiplayer testing

Readme

@playertwo/transport-iframe-bridge

Iframe-based transport for sandboxed multiplayer testing. Enables local two-player testing in sandboxed iframes, perfect for IDE dual-view mode.

Features

  • ✅ Works across sandboxed iframe boundaries
  • ✅ Fast local testing (postMessage instead of WebRTC)
  • ✅ Simple parent-child architecture
  • ✅ Supports unicast and broadcast messages
  • ✅ Automatic peer discovery

Architecture

┌─────────────────────────────────────┐
│   Parent Window (IDE Component)    │
│                                     │
│  ┌─────────────────────────────┐   │
│  │   IframeBridgeRelay         │   │
│  │   (message hub)             │   │
│  └──────────┬──────────────┬───┘   │
│             │              │        │
│      postMessage      postMessage   │
│             │              │        │
│  ┌──────────▼──────┐ ┌─────▼──────┐│
│  │ Host Iframe     │ │Client Iframe││
│  │ IframeBridge    │ │IframeBridge ││
│  │ Transport       │ │Transport    ││
│  └─────────────────┘ └────────────┘│
└─────────────────────────────────────┘

Usage

In Parent Window

import { IframeBridgeRelay } from '@playertwo/transport-iframe-bridge';

// Create relay (message hub)
const relay = new IframeBridgeRelay();

// Iframes will auto-register when they create transport instances

In Iframe (User's Game Code)

import { IframeBridgeTransport } from '@playertwo/transport-iframe-bridge';
import { GameRuntime } from '@playertwo/core';
import { myGame } from './game';

// Create transport (auto-registers with parent relay)
const transport = new IframeBridgeTransport({
  roomId: 'my-room',
  isHost: true
});

// Create runtime
const runtime = new GameRuntime(myGame, transport, { isHost: true });

Comparison with LocalTransport

| Feature | LocalTransport | IframeBridgeTransport | |---------|---------------|----------------------| | Use Case | Same JS context | Sandboxed iframes | | Speed | Instant (direct calls) | Near-instant (postMessage) | | Isolation | No sandbox | Full sandbox isolation | | Testing | Unit tests, DualViewDemo | IDE dual-view, sandboxed tests |

When to Use

  • IDE dual-view mode - Two sandboxed iframes on same page
  • Sandboxed testing - When you need iframe isolation
  • Local development - Fast iteration without network

When NOT to Use

  • Production multiplayer - Use TrysteroTransport for P2P
  • Unit tests - Use LocalTransport (faster, simpler)
  • Same-page without iframes - Use LocalTransport

API

IframeBridgeTransport

class IframeBridgeTransport implements Transport {
  constructor(config: IframeBridgeConfig);

  send(message: WireMessage, targetId?: string): void;
  onMessage(handler: (msg: WireMessage, senderId: string) => void): () => void;
  onPeerJoin(handler: (peerId: string) => void): () => void;
  onPeerLeave(handler: (peerId: string) => void): () => void;
  onHostDisconnect(handler: () => void): () => void;

  getPlayerId(): string;
  getPeerIds(): string[];
  isHost(): boolean;
  disconnect(): void;
}

IframeBridgeRelay

class IframeBridgeRelay {
  constructor();

  // Auto-registers iframes via postMessage
  // No manual registration needed in most cases

  getPeers(): PeerInfo[];
  getPeersInRoomById(roomId: string): PeerInfo[];
  destroy(): void;
}

License

MIT