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@playfast/reform-remote-bun

v1.0.1

Published

Bun WebSocket server adapter for reform-remote — serves a reform scene's UI over native Bun.serve, one isolated runtime per connection.

Readme

@playfast/reform-remote-bun

Serve a reform scene's UI over WebSocket from Bun, using native Bun.serve.


A concrete WebSocket server adapter for @playfast/reform-remote, built on Bun.serve. The scene runs ONCE as a single shared runtime (serveShared); every connection attaches to it via addClient, so all clients see and drive the same state. Each socket's per-connection state (its client handle and message handlers) rides on ws.data, JSON-framed. The wire messages are already _tag-discriminated and serializable, so there is no envelope to write.

import { serveBunWebSocket } from '@playfast/reform-remote-bun'
import { myScene } from './scene'

const host = serveBunWebSocket({ scene: myScene, port: 8080 })
// host.server.port — the bound port (handy with port: 0)
// …later
await host.stop()

Pass path to restrict upgrades and hostname to bind a specific interface. For per-connection auth, pass authenticate(request) (run at the WS upgrade; returns Allow/Deny) and the optional post-auth admit(identity, request) (Admit/Reject); omit both for the trusted-loopback default. Connect from the browser (or Node/Bun) with @playfast/reform-remote-web; the Node (ws) server equivalent is @playfast/reform-remote-node.

License

MIT