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@playnet/mesh

v0.2.0

Published

Mesh is a service that allows synchronising data between devices using Node, Deno, Bun or the browser.

Readme

Mesh is a real-time data synchronisation service that seamlessly connects devices using Node.js, Deno, Bun or the browser. Built with modern ES modules, it features end-to-end encryption, intelligent conflict resolution, and cross-platform compatibility.

✨ Real-time sync across all connected devices
🔐 Built-in encryption with user authentication
⚡ Zero configuration with smart performance optimisation
🌐 Universal compatibility - works everywhere JavaScript runs

Try it out at mesh.playnet.lol!

A build version of Mesh is also provided using esbuild, to run in production.

Check out the Github Wiki for how to get started using the API, and for more information.

Quick Start

  • Clone this repo

Then using Docker

  • Run docker build -t mesh . to build the image
  • Run docker run -p 3000:3000 -p 8765:8765 mesh to start the server

Or run locally

  • Run bun install
  • Run the server with bun run src/index.ts

Once the server is running

  • Open http://localhost:3000/examples/index.html in the browser.
  • You will then also have access to the Mesh API via the mesh object in the console

Development

  • When modifying src files run: bun run build
  • When modifying tests run: bunx prettier test --write
  • To run the tests use: bun test

License & Attribution

This project is a TypeScript port of Mesh by Mark Nadal with major enhancements and features.

The original code is licensed under MIT, Zlib, and Apache 2.0. Modifications and the typescript conversion are provided under the same terms. See LICENSE.md and NOTICE for details.