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@playwind/com.google.firebase.storage

v9.0.0

Published

Store and serve game content with ease. With Cloud Storage, you can easily store and serve large binary objects, such as screenshots, replays, or game assets, and effortlessly grow from prototype to production. Through an integration with Firebase Authe

Downloads

3

Readme

Get Started with Cloud Storage for Firebase

Thank you for installing the Unity Cloud Storage for Firebase SDK. The Cloud Storage guide provides instructions to configure a Unity project.

Cloud Storage for Firebase, lets you upload and share user generated content, such as images and video, which allows you to build rich media content into your apps. Your data is stored in a Google Cloud Storage bucket, an exabyte scale object storage solution with high availability and global redundancy. Cloud Storage lets you securely upload these files directly from mobile devices and web browsers, handling spotty networks with ease.

Using the Sample

This SDK is distributed with a sample project under the Assets/Firebase/Sample/Storage directory. To configure and run the sample, follow the instructions in Assets/Firebase/Sample/Storage/readme.md.

Demos

Mecha Hamster is provided as a demo which showcases the integration of multiple Firebase features within a single game. The source is available on GitHub, and the live application is available for iOS on the App Store and for Android on the (Google Play Store)[https://play.google.com/store/apps/details?id=com.google.fpl.mechahamster&hl=en].

Links

Discussion