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@pointclick-engine/engine-renderer-r3f

v0.4.0

Published

R3F (React Three Fiber) renderer for Point & Click Game Engine

Readme

@pointclick-engine/engine-renderer-r3f

React Three Fiber renderer for the Point & Click Game Engine.

Install

npm install @pointclick-engine/engine-renderer-r3f @pointclick-engine/engine-core

Peer dependencies (install in your app):

npm install react react-dom three @react-three/fiber @react-three/drei @react-three/rapier zustand

Quick start

import { useEffect } from "react";
import { createGameRuntime, GameViewport } from "@pointclick-engine/engine-renderer-r3f";

const myScenes = [
  {
    id: "town",
    label: "Town",
    background: "/assets/background/town.jpg",
    playerSpawn: [0, 0, 10],
    ground: { minX: -15, maxX: 15, minZ: -10, maxZ: 30, y: -3 },
    walls: [],
    interactions: [],
  },
];

function App() {
  useEffect(() => {
    const runtime = createGameRuntime({ scenes: myScenes });
    return () => runtime.dispose();
  }, []);

  return <GameViewport />;
}

Bidirectional communication

const runtime = createGameRuntime({ scenes: myScenes });

// Send commands to the game from any HTML/UI code
runtime.executeCommand({ type: "scene:set", sceneId: "dungeon" });
runtime.executeCommand({ type: "dialog:trigger", dialogKey: "welcome" });
runtime.executeCommand({ type: "inventory:toggle" });

// Subscribe to game events
const unsub = runtime.on("scene:changed", (ev) => {
  console.log("Entered scene:", ev.sceneId);
});

See: Bidirectional Communication guide

Subpath exports

import { useR3FGameLoop, WebKeyboardInput } from "@pointclick-engine/engine-renderer-r3f/adapters";
import { GameTouchSpriteRuntime, SpeechBubble } from "@pointclick-engine/engine-renderer-r3f/components";

What this package provides

| Export | Description | |-------------------------|-------------| | GameViewport | Main React component (Canvas + physics + runtime) | | createGameRuntime | Factory: register scenes/items/rules, returns bidirectional handle | | useR3FGameLoop | IGameLoopPort implementation for R3F (useFrame) | | WebKeyboardInput | IInputPort implementation for keyboard events | | GameTouchSpriteRuntime| Player movement controller (click-to-move, touch, keyboard) | | SpeechBubble | In-world speech bubble component | | DavidSprite | 2D sprite with depth-based scale, animation clips | | SceneGround / SceneWalls | R3F scene primitives |

License

MIT © Daniel Martínez Sebastián

Status

v0.1.0 — early stage. R3F is currently the only supported renderer; the engine is renderer-agnostic by design.