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@polygon-streaming/web-player-threejs

v2.8.1

Published

Polygon Streaming Web Player for Three.js

Readme

Polygon Streaming Web Player for Three.js

Usage

Install the package with:

npm install -S @polygon-streaming/web-player-threejs

You will also need to install Three.js:

npm install -S three

You will need to generate a XRG file from your 3D model which you can do in the console.

Import StreamController from the package:

import * as THREE from 'three';
import { StreamController } from '@polygon-streaming/web-player-threejs';

Setup Three.js:

const renderer = new THREE.WebGLRenderer();
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 4, 10);
const cameraTarget = new THREE.Vector3(0, 2, 0);
camera.lookAt(cameraTarget);

Instanciate the stream controller:

const streamController = new StreamController(camera, renderer, scene, cameraTarget, {
  cameraType: 'nonPlayer',
  triangleBudget: 5000000,
  mobileTriangleBudget: 3000000
});

Add a streaming model, passing it a model URL and a Group to act as a model parent. You can get the model URL by going to the models section of the console and clicking on the three dots next to your model and selecting "Copy asset ID"

const modelParent = new THREE.Group();
modelParent.position.set(0, 1, 0);
scene.add(modelParent);

streamController.addModel('<Model URL>', modelParent, {
  qualityPriority: 1
});

Call the stream controller's update method in the animation loop:

function animate() {
  controls.update();
  renderer.render(scene, camera);
  streamController.update();
}

renderer.setAnimationLoop(animate);

Files Required at the Web Root

Polygon Streaming expects the service worker that is used to cache model data to be available at the web root e.g. /service-worker.js. Models use KTX2 textures so you will need to make the basis transcoder files available at the web root e.g. /lib/basis_transcoder.js and /lib/basis_transcoder.wasm. If you use Vite to bundle your application you can handle both of these requirements with the following config.

vite.confg.js:

import { resolve } from 'path';
import { defineConfig } from 'vite';
import { viteStaticCopy } from 'vite-plugin-static-copy';
import { normalizePath } from 'vite';

export default defineConfig({
  plugins: [
    viteStaticCopy({
      targets: [
        {
          src: normalizePath(resolve(__dirname, './node_modules/@polygon-streaming/web-player-threejs/dist/service-worker.js')),
          dest: ''
        },
        {
          src: normalizePath(resolve(__dirname, './node_modules/three/examples/jsm/libs/basis/basis_transcoder.*')),
          dest: 'lib'
        }
      ]
    })
  ],
  server: {
    open: '/',
    port: 8080
  }
});

Stream Controller Parameters

  • camera (Required): The camera used in the scene.
  • renderer (Required): The WebGL renderer used in the scene.
  • scene (Required): The scene object.
  • cameraTarget (Required): The camera target which is a Vector3. If you are using orbit controls it would be controls.target.
  • options (Optional): All options are optional. The options are:
    • cameraType: 'nonPlayer' | 'player', default: 'nonPlayer'
      • nonPlayer: A camera that is not attached to a player e.g. a camera that orbits an object.
      • player: A camera that is attached to a player.
    • triangleBudget: number, default: 5000000. The maximum amount of triangles that you want to be in the scene at any single point.
    • mobileTriangleBudget: number, default: 3000000. The triangle budget used on a mobile device. If it is set to 0 it will use the non-mobile triangle budget.
    • minimumDistance: number, default: 0.01. The smallest possible distance to the camera.
    • distanceFactor: number, default: 1.1. Preference for nearby objects over objects further away. Values above one mean a preference for nearby objects. Values below one mean a preference for objects further away. One is neutral.
    • maximumQuality: number, default: 15000. Stops improving geometry that exceeds the maximum quality. This can be used to stop far away objects from showing more detail which can be wasteful. Setting it to 0 means there is no maximum quality.
    • closeUpDistance: number, default: 3. The distance where it starts using close-up distance factor. Set it to 0 to not use close-up distance factor.
    • closeUpDistanceFactor: number, default: 5. The distance factor used when close-up to an object. Should be higher than the standard distance factor.
    • iOS Memory Limit: number, default 0. The maximum amount of memory in MB that meshes and textures can consume on iOS devices to avoid the page crashing. Use 0 to let Polygon Streaming determine the limit or -1 for no limit.

Streaming Model Parameters

  • URL (Required): URL of the XRG model. If it doesn't end with .xrg it will append model.xrg to the URL.
  • model parent (Required): The scene object that the streaming model will be attached to.
  • options (Optional): All options are optional. The options are:
    • qualityPriority: number, default: 1. How much to prioritize the quality of this model relative to the quality of other models in the scene. This parameter does nothing if this is the only model in the scene.
    • initialTrianglePercent: number, default: 0.1. Percentage of triangle budget to initialize the model with.
    • castShadows: boolean, default: true. Whether the model should cast shadows.
    • receiveShadows: boolean, default: true. Whether the model should receive shadows.
    • forceDoubleSided: boolean, default: false. Render the model double sided regardless of the setting in the model file.
    • useAlpha: boolean, default: true. Whether to render semi-transparency in materials. You might turn this off to increase performance but all your materials will render opaque.
    • playAnimationAutomatically: boolean, default: true. Whether to play the embedded animation automatically.
    • animation: string or number, default: null. The name or index of the embedded animation to play. An index value of 0 is the first animation. If not value is supplied it will play the first animation.
    • environmentMap: texture, default: null. A cube map environment texture.
    • hashCode: string, default: ''. Hash code to validate streaming model.