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@poopdeck.gl/maplibre

v0.8.0

Published

MapLibre GL custom-layer adapter for SpatioTemporal Tiles archives

Readme

@poopdeck.gl/maplibre

Status: preview. Published and tested, with a narrower compatibility surface than the primary deck.gl renderer. See the support policy.

A MapLibre GL custom-layer adapter for SpatioTemporal Tiles — animated STT rendering with no deck.gl dependency. Fifteen layer classes implement MapLibre's CustomLayerInterface and draw with raw WebGL inside MapLibre's own render loop, so they interleave between native style layers.

Install

npm install @poopdeck.gl/maplibre maplibre-gl

Peers: maplibre-gl ^3 || ^4 || ^5 || ^6 — the render path detects the host's custom-layer signature at runtime (v3/v4 render(gl, matrix), v5's args object, v6's per-tile projection data), so one build runs on every version. Mapbox GL JS >=3.9.1 also works, mercator-only. h3-js is an optional peer, needed only by STTH3SummaryLayer.

Hello world — add the custom layer to a map

import { STTPointLayer } from '@poopdeck.gl/maplibre';

const layer = new STTPointLayer({
  id: 'events',
  url: 'https://tiles.example.com/earthquakes/manifest.json',
  currentTime: Date.UTC(2023, 0, 1),
  timeWindow: 86_400_000, // 1 day
  color: [255, 120, 40, 220],
});
layer.attach(map, { beforeId: 'waterway-label' }); // interleave under labels
layer.setCurrentTime(t); // drive from any clock

Layer classes

  • Core geometrySTTPointLayer, STTLineLayer, STTPolygonLayer, STTHeatmapLayer
  • Motion & 3DSTTTripsLayer, STTTripHeadsLayer, STTIconLayer, STTColumnLayer, STTArcLayer
  • Summary tiersSTTH3SummaryLayer, STTQuadbinSummaryLayer, STTHexbinLayer
  • FlowSTTFlowCorridorLayer, STTFlowStrokeLayer, STTFlowmapLayer

All extend the abstract STTBaseLayer; STTLayerGroup drives several of them behind one custom layer. Four time-filter modes, DataFilter column ranges, stable categorical colour, id-FBO picking (every kind except heatmap), and globe on v5+ hosts. The remaining deck-only kinds (text, mesh, point cloud, bounding box, iso-lines, …) are listed in the backend capability matrix.

Uses the same @poopdeck.gl/core reader/tileset as the deck.gl renderer — same archives, same streaming behavior, much smaller bundle.

Docs

MIT.