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@protorians/core

v0.6.13

Published

Protorians Core

Readme

@protorians/core

A powerful, flexible utility library for modern JavaScript and TypeScript applications.

Table of Contents

Overview

@protorians/core is a comprehensive utility library that provides a foundation for building modern JavaScript and TypeScript applications. It includes utilities for event handling, state management, data structures, and common operations on strings, numbers, objects, and more.

Installation

# Using npm
npm install @protorians/core

# Using yarn
yarn add @protorians/core

# Using pnpm
pnpm add @protorians/core

Core Concepts

Signals

Signals are a powerful event handling system that allows you to create, dispatch, and listen for events in your application. Protorians Core provides two main interfaces for signals:

  • SignalStack: A stack-based event system for registering listeners and dispatching events.
  • SignalController: A reactive state management system that allows you to track and respond to state changes.
import { Signal } from '@protorians/core';

// Create a signal stack
const signal = new Signal.Stack<{
  click: { x: number; y: number };
  hover: { element: HTMLElement };
}>();

// Listen for events
signal.listen('click', ({ x, y }) => {
  console.log(`Clicked at (${x}, ${y})`);
});

// Dispatch events
signal.dispatch('click', { x: 100, y: 200 });

Dictionaries

Dictionaries are key-value stores with a rich API for manipulating and accessing data. They provide type-safe access to values and methods for transforming the data.

import { Dictionary } from '@protorians/core';

// Create a dictionary
const dict = new Dictionary<{
  name: string;
  age: number;
  email: string;
}>();

// Set values
dict.set('name', 'John Doe');
dict.set('age', 30);
dict.set('email', '[email protected]');

// Get values
console.log(dict.get('name')); // 'John Doe'

// Convert to array
console.log(dict.array); // [['name', 'John Doe'], ['age', 30], ['email', '[email protected]']]

Collections

Collections are ordered lists of items with methods for adding, removing, and manipulating items. They provide a more powerful alternative to arrays.

import { Collection } from '@protorians/core';

// Create a collection
const collection = new Collection<string>();

// Add items
collection.add('apple');
collection.add('banana');
collection.add('orange');

// Check if an item exists
console.log(collection.has('banana')); // true

// Remove an item
collection.remove('banana');

// Iterate over items
collection.each((item, index) => {
  console.log(`Item ${index}: ${item}`);
});

Environment

The Environment utility provides information about the current execution environment, such as whether the code is running in a browser, Node.js, or a service worker.

import { Environment } from '@protorians/core';

if (Environment.Client) {
  // Code running in a browser
  console.log('Running in a browser');
} else if (Environment.Server) {
  // Code running in Node.js
  console.log('Running in Node.js');
}

Climbing

The Climbing utility provides a way to process arrays of items asynchronously in sequence. It's particularly useful for handling operations that need to be performed one after another, with each step potentially being asynchronous.

import { Climbing } from '@protorians/core';

// Array of items to process
const items = [1, 2, 3, 4, 5];

// Create a new Climbing instance
const climbing = new Climbing(
  items,
  // Async callback function that processes each item
  async (index) => {
    const item = items[index];
    console.log(`Processing item ${item}`);

    // Simulate async operation
    await new Promise(resolve => setTimeout(resolve, 1000));

    return item * 2; // Return processed result
  }
);

// Trigger the climbing process
climbing.trigger((result) => {
  console.log('All items processed');
  console.log('Results:', result.responses); // [2, 4, 6, 8, 10]
});

The Climbing class provides the following features:

  • Sequential processing of array items
  • Asynchronous operation support
  • Collection of processed results
  • Error handling with strict and non-strict modes
  • Control over the starting point of processing

Basic Usage

import {
    Signal,
    Dictionary,
    Collection,
    Environment,
    NumberUtility,
    TextUtility,
    ObjectUtility,
} from '@protorians/core';


// Create a signal stack
const signal = new Signal.Stack<{
    update: { value: number };
}>();

// Listen for events
signal.listen('update', ({value}) => {
    console.log(`Value updated to ${value}`);
});

// Create a dictionary
const dict = new Dictionary<{
    count: number;
}>();

// Set initial value
dict.set('count', 0);

// Update the value and dispatch an event
function increment() {
    const currentCount = dict.get('count');
    dict.set('count', currentCount + 1);
    signal.dispatch('update', {value: currentCount + 1});
}

// Use text utilities
const slug = TextUtility.slugify('Hello World!'); // 'hello-world'
const truncated = TextUtility.truncate('This is a long text', 10); // 'This is a...'

// Use number utilities
const formatted = NumberUtility.isNumber(1234.56); // true

// Use array utilities
const merged = ObjectUtility.unWrap([[1, 2, 3, [4, 5, 6]], [7, 8], [9]]); // [1, 2, 3, 4, 5, 6, 7, 8, 9]

Advanced Features

Signal Stack

The Signal Stack provides a powerful event system with features like:

  • Event Prioritization: Control the order in which listeners are called.
  • Cancellable Events: Allow listeners to cancel the event propagation.
  • Computed Values: Get the computed result of an event dispatch.
import { Signal } from '@protorians/core';

const signal = new Signal.Stack<{
  calculate: { a: number; b: number };
}>();

// Add a listener with high priority
signal.listen('calculate', ({ a, b }) => {
  return a + b;
});

// Add a listener with lower priority
signal.listen('calculate', ({ a, b }) => {
  console.log(`Calculating ${a} + ${b}`);
});

// Dispatch and get the computed result
signal.dispatch('calculate', { a: 5, b: 3 });
const result = signal.computed<number>('calculate');
console.log(result); // 8

Signal Controller

The Signal Controller provides reactive state management with features like:

  • State Tracking: Track changes to state properties.
  • Effect Callbacks: Execute callbacks when state changes.
  • State Reset: Reset state to its original values.
import { Signal } from '@protorians/core';

// Create a state object
const state = {
  count: 0,
  name: 'John'
};

// Create a signal controller
const controller = new Signal.Controller(state);

// Add an effect callback
controller.effect(({ target, name, value }) => {
  console.log(`Property ${String(name)} changed to ${value}`);
});

// Update state
controller.assign('count', 1); // Logs: Property count changed to 1
controller.assign('name', 'Jane'); // Logs: Property name changed to Jane

// Reset state
controller.reset(state);

Dictionary

The Dictionary class provides advanced features for working with key-value data:

  • Type Safety: Ensure type safety for keys and values.
  • Data Transformation: Transform data using parsers.
  • Serialization: Convert to and from strings.
import { Dictionary } from '@protorians/core';

// Create a dictionary with initial values
const dict = new Dictionary<{
  name: string;
  age: number;
  email: string;
}>({
  name: 'John Doe',
  age: 30,
  email: '[email protected]'
});

// Transform values
dict.parse((key, value) => {
  if (key === 'name') {
    return value.toUpperCase();
  }
  return value;
});

console.log(dict.get('name')); // 'JOHN DOE'

// Convert to string
const str = dict.string;
console.log(str); // '{"name":"JOHN DOE","age":30,"email":"[email protected]"}'

// Create from string
const newDict = new Dictionary<{
  foo: string;
  bar: number;
}>();
newDict.fromString('{"foo":"hello","bar":42}');
console.log(newDict.get('foo')); // 'hello'

Utilities

Protorians Core provides a rich set of utilities for common operations:

import {
    HTMLUtility,
    NumberUtility,
    TextUtility,
    ObjectUtility,
} from '@protorians/core';

// Text utilities
const camelCase = TextUtility.camelCase('hello-world'); // 'helloWorld'
const kebabCase = TextUtility.kebabCase('helloWorld'); // 'hello-world'
const capitalize = TextUtility.capitalize('hello'); // 'Hello'

// Number utilities
const clamp = NumberUtility.clamp(150, 0, 100); // 100
const pad = NumberUtility.pad(5, 3); // '005'
const isEven = NumberUtility.isEven(4); // true

// Object utilities
const clone = ObjectUtility.clone({a: 1, b: {c: 2}}); // Object clone
const omit = ObjectUtility.omit({a: 1, b: 2, c: 3}, ['b']); // { a: 1, c: 3 }

// HTML utilities
const escape = HTMLUtility.escape('<div>Hello</div>'); // '&lt;div&gt;Hello&lt;/div&gt;'
const unescape = HTMLUtility.unescape('&lt;div&gt;Hello&lt;/div&gt;'); // '<div>Hello</div>'
const stripTags = HTMLUtility.stripTags('<p>Hello <b>World</b></p>'); // 'Hello World'

API Reference

Signals

The Signals module provides tools for event handling and state management.

Properties

  • Stack: Class for creating event stacks
  • Controller: Class for creating reactive state controllers

Methods

Signal.Stack:

  • listen(type, callable, options): Adds a listener for an event
  • dispatch(type, payload): Dispatches an event
  • computed<T>(type): Gets the computed result of an event
  • remove(type, index): Removes a listener by index
  • removeStack(type): Removes all listeners for an event
  • removeCallable(callable, type): Removes a specific listener
  • clear(): Removes all listeners

Signal.Controller:

  • update(target): Updates the state
  • reset(target): Resets the state
  • assign(key, value): Assigns a value to a state property
  • effect(callable): Adds an effect callback
  • trigger(name, value): Triggers an effect
  • compute(): Computes the current state

Dictionary

The Dictionary class provides a type-safe key-value store.

Properties

  • map: Gets the underlying object
  • array: Gets the dictionary as an array of key-value pairs
  • string: Gets the dictionary as a JSON string

Methods

  • get(key): Gets a value by key
  • set(key, value): Sets a value by key
  • remove(key): Removes a key
  • clear(): Removes all keys
  • fromString(data): Initializes from a JSON string
  • parse(callable): Transforms values using a parser
  • many(values): Sets multiple values
  • values(): Gets all values
  • keys(): Gets all keys

Utilities

Protorians Core provides various utility modules for common operations.

Text

  • camelCase(str): Converts a string to camelCase
  • kebabCase(str): Converts a string to kebab-case
  • snakeCase(str): Converts a string to snake_case
  • capitalize(str): Capitalizes the first letter
  • truncate(str, length, suffix): Truncates a string
  • slugify(str): Converts a string to a URL-friendly slug
  • trimSpace(str): Trims and normalizes whitespace
  • pad(str, length, char): Pads a string to a specific length

Number

  • format(num, decimals, decimalSeparator, thousandsSeparator): Formats a number
  • random(min, max): Generates a random number
  • clamp(num, min, max): Clamps a number between min and max
  • pad(num, length): Pads a number with leading zeros
  • isEven(num): Checks if a number is even
  • isOdd(num): Checks if a number is odd
  • round(num, decimals): Rounds a number to a specific number of decimals

Object

  • clone(obj): Deep clones an object
  • merge(obj1, obj2): Merges two objects
  • pick(obj, keys): Creates a new object with selected keys
  • omit(obj, keys): Creates a new object without specified keys
  • isEqual(obj1, obj2): Checks if two objects are equal
  • isEmpty(obj): Checks if an object is empty
  • entries(obj): Gets an array of key-value pairs
  • fromEntries(entries): Creates an object from key-value pairs

Types Reference

| Category | Type | Description | |----------|------|-------------| | Signal Types | ISignalStack<M> | Interface for signal stacks with generic event map | | | ISignalController<I> | Interface for reactive state controllers | | | ISignalStackCallable<P> | Type for signal stack callback functions | | | ISignalStackOptions | Options for signal stack listeners | | Dictionary Types | IDictionary<T> | Interface for dictionaries with generic value types | | | IDictionaryCallbackParser<T> | Type for dictionary value parsers | | Collection Types | ICollection<T> | Interface for collections with generic item types | | | ICollectionCallable<T> | Type for collection callback functions | | Environment Types | IEnvironment | Interface for environment detection | | Utility Types | ITextUtilities | Interface for text utilities | | | INumberUtilities | Interface for number utilities | | | IObjectUtilities | Interface for object utilities | | | IDateUtilities | Interface for date utilities | | | IURLUtilities | Interface for URL utilities | | | IHTMLUtilities | Interface for HTML utilities |

License

This project is licensed under the MIT License. See the LICENSE file for details.