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@pylinka/compiler

v0.2.0

Published

Pylinka compiler: SystemBundle → backend-neutral IR → GPU program codegen (WGSL). Zero runtime deps.

Readme

@pylinka/compiler

Compiler of Pylinka — a GPU-driven, node-based particle system for PixiJS.

Turns a validated node graph (SystemBundle from @pylinka/graph) into a backend-neutral IR and then into GPU programs. Zero runtime dependencies, and the codegen output is golden byte-locked in tests — the same graph always produces the same shader bytes.

  • WGSL target (compile(bundle, catalog, 'webgpu')) — the §13 compute kernels the @pylinka/core/webgpu backend dispatches.
  • GLSL ES 3.00 target (compile(bundle, catalog, 'webgl2')) — a fused transform-feedback step shader (spawn + update in one pass, cursor-window scheme) run by @pylinka/core/webgl2; the interleaved state layout ships as WEBGL2_LAYOUT.
  • Knobs and inline values compile to live uniforms (one vec4 slot table) — tweaking a value at runtime never triggers a recompile; only structural edits do.
npm i @pylinka/compiler

Most users don't call the compiler directly — @pylinka/core's createCompiledParticles() / createPylinka() compile projects for you.

Docs, node editor, and a 60+ effect recipe gallery: https://pylinka.schmooky.dev

MIT © pylinka contributors