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@quake2ts/test-utils

v0.0.878

Published

Shared test utilities, mocks, and setup helpers for Quake 2 TypeScript.

Readme

@quake2ts/test-utils

Shared test utilities, mocks, and setup helpers for Quake 2 TypeScript.

Usage

Browser Environment Setup

In your vitest.setup.ts:

import { setupBrowserEnvironment } from '@quake2ts/test-utils';

setupBrowserEnvironment({
  url: 'http://localhost',
  enableWebGL2: true,
  enablePointerLock: true
});

Engine & Rendering Testing

WebGL & Buffer Mocks

Create mocks for WebGL contexts and resources:

import {
  createMockWebGL2Context,
  createMockVertexBuffer,
  createMockIndexBuffer,
  createMockShaderProgram
} from '@quake2ts/test-utils';

// Context
const gl = createMockWebGL2Context();

// Buffers
const vb = createMockVertexBuffer(new Float32Array([1, 0, 1]));
const ib = createMockIndexBuffer(new Uint16Array([0, 1, 2]));

// Shaders
const program = createMockShaderProgram({
  use: vi.fn(),
  getUniformLocation: vi.fn().mockReturnValue(1)
});

Renderer Mocks

Mock the high-level renderer or specific pipelines:

import {
  createMockRenderer,
  createMockFrameRenderer,
  createMockMd2Pipeline
} from '@quake2ts/test-utils';

const renderer = createMockRenderer();
renderer.renderFrame(scene);

const md2Pipeline = createMockMd2Pipeline();

Lighting Mocks

Test dynamic lighting and lightmaps:

import {
  createMockDLight,
  createMockDLightManager,
  createMockLightmap
} from '@quake2ts/test-utils';

const dlight = createMockDLight({ x: 10, y: 10, z: 10 }, { x: 1, y: 0, z: 0 }, 300);
const manager = createMockDLightManager();
manager.addLight(dlight);

Particle System Mocks

Test particle effects and systems:

import {
  createMockParticle,
  createMockParticleSystem
} from '@quake2ts/test-utils';

const particle = createMockParticle({ size: 5, lifetime: 2.0 });
const system = createMockParticleSystem();
system.spawn(particle);

Asset Mocks

Mock the asset manager and resources:

import {
  createMockAssetManager,
  createMockMd2Model,
  createMockTexture
} from '@quake2ts/test-utils';

const assets = createMockAssetManager();
const model = createMockMd2Model();
const texture = createMockTexture(64, 64);

WebGPU Testing

Unit Tests (Mocked)

For testing logic without GPU:

import { createMockWebGPUContext } from '@quake2ts/test-utils';

test('creates uniform buffer', () => {
  const { device } = createMockWebGPUContext();
  const buffer = device.createBuffer({
      size: 256,
      usage: GPUBufferUsage.UNIFORM
  });
  expect(buffer.size).toBe(256);
});

Integration Tests (Headless)

For testing actual rendering with @webgpu/dawn (in Node.js):

import { createRenderTestSetup, renderAndCapture } from '@quake2ts/test-utils';

test('renders triangle', async () => {
  const setup = await createRenderTestSetup();
  const pixels = await renderAndCapture(setup, (pass) => {
    // ... render triangle
  });
  // Validate pixels
  await setup.cleanup();
});

Client Utilities

The library includes mocks and helpers for testing client-side systems like input, view/camera, HUD, and network.

Input Mocks

import {
  createMockPointerLock,
  createInputInjector,
  createMockKeyboardEvent,
  createMockMouseEvent
} from '@quake2ts/test-utils';

// Mock Pointer Lock API
const pl = createMockPointerLock(document.body);
pl.request();

// Inject Input Events
const injector = createInputInjector();
injector.keyDown('KeyW');
injector.mouseMove(10, 5);

View/Camera Helpers

import {
  createMockCamera,
  createMockViewState,
  createViewTestScenario,
  simulateCameraMovement
} from '@quake2ts/test-utils';

// Create a camera with overrides
const camera = createMockCamera({ position: { x: 100, y: 0, z: 0 }, fov: 110 });

// Setup a predefined scenario
const scenario = createViewTestScenario('firstPerson');

// Simulate movement
simulateCameraMovement(camera, { forward: 100 }, 0.016);

HUD Utilities

import {
  createMockHudState,
  createMockScoreboard,
  createMockChatMessage,
  createMockNotification
} from '@quake2ts/test-utils';

const hud = createMockHudState({ health: 50, armor: 100 });
const chat = createMockChatMessage("Hello World", "Player1");

Client Network Mocks

import {
  createMockServerMessage,
  createMockSnapshot,
  createMockDeltaFrame,
  simulateNetworkDelay,
  simulatePacketLoss
} from '@quake2ts/test-utils';

// Create frame data
const snapshot = createMockSnapshot(100, [], { origin: { x: 0, y: 0, z: 0 } });

// Create network messages
const msg = createMockServerMessage(1, new Uint8Array([1, 2, 3]));

Console Mocks

import { createMockConsole, createMockCommand } from '@quake2ts/test-utils';

const consoleMock = createMockConsole();
consoleMock.print('Hello');
expect(consoleMock.getHistory()).toContain('Hello');

const cmd = createMockCommand('god', () => { /* ... */ });

Shared Utilities

The library includes common utilities for testing game logic, collisions, math, and networking.

BSP & Collision Helpers

import {
  makePlane,
  makeAxisBrush,
  makeNode,
  makeBspModel,
  makeLeaf,
  createTraceMock,
  createSurfaceMock
} from '@quake2ts/test-utils';

// Create a simple box brush
const brush = makeAxisBrush(32);

// Create a mock collision trace result
const trace = createTraceMock({
  fraction: 0.5,
  endpos: { x: 10, y: 0, z: 0 },
  contents: 1 // CONTENTS_SOLID
});

Math Helpers

import {
  createVector3,
  createBounds,
  createTransform,
  randomVector3
} from '@quake2ts/test-utils';

const v = createVector3(10, 20, 30);
const bounds = createBounds(); // Unit cube

Binary & Network Mocks

import {
  createBinaryWriterMock,
  createBinaryStreamMock,
  createNetChanMock,
  createMessageWriterMock,
  createPacketMock
} from '@quake2ts/test-utils';

const writer = createBinaryWriterMock();
writer.writeByte(123);
expect(writer.writeByte).toHaveBeenCalledWith(123);

const netchan = createNetChanMock();

Factories

import {
  createCvarMock,
  createConfigStringMock
} from '@quake2ts/test-utils';

const cvar = createCvarMock('g_gravity', '800');

Server Testing Utilities

The library includes comprehensive mocks and helpers for testing server logic without needing a full network stack.

Network Transport Mocks

import { createMockTransport, createMockUDPSocket } from '@quake2ts/test-utils';

// Mock transport for direct message injection/capture
const transport = createMockTransport();
transport.send(new Uint8Array([0x01]));
const msg = transport.receive();

// Mock UDP socket
const socket = createMockUDPSocket();

Server State & Simulation

import {
  createMockServer,
  createMockServerState,
  simulateServerTick
} from '@quake2ts/test-utils';

// Create a mock server instance
const server = createMockServer();

// Initialize state
server.state = createMockServerState();

// Simulate a game loop tick
simulateServerTick(server, 0.1);

Multiplayer Helpers

import {
  createMultiplayerTestScenario,
  simulatePlayerJoin,
  simulatePlayerInput
} from '@quake2ts/test-utils';

// Setup a scenario with connected players
const scenario = createMultiplayerTestScenario(4);

// Simulate a new player joining
const newClient = await simulatePlayerJoin(scenario.server, { name: 'Player 5' });

// Simulate input
simulatePlayerInput(newClient, {
  angles: { x: 0, y: 90, z: 0 },
  forwardmove: 200
});

Snapshot Utilities

import { createServerSnapshot, measureSnapshotSize } from '@quake2ts/test-utils';

const snapshot = createServerSnapshot(server.state, 0);
console.log('Snapshot size:', measureSnapshotSize(snapshot));

WebGL/Canvas Mocks

import { createMockCanvas, createMockWebGL2Context } from '@quake2ts/test-utils';

const canvas = createMockCanvas(800, 600);
const gl = createMockWebGL2Context(canvas);

Playwright E2E Helpers

import { createPlaywrightTestClient } from '@quake2ts/test-utils';

const client = await createPlaywrightTestClient();
await client.navigate('http://localhost:3000');
await client.waitForGame();

Network Simulation

Simulate network conditions in E2E tests:

import { simulateNetworkCondition, throttleBandwidth } from '@quake2ts/test-utils';

// Simulate a slow connection
const simulator = simulateNetworkCondition('slow');
// Apply logic to packets/requests

Visual Regression

Capture and compare screenshots:

import { captureGameScreenshot, compareScreenshots } from '@quake2ts/test-utils';

// Capture screenshot
const buffer = await captureGameScreenshot(page, 'map-start');

// Compare against baseline
const result = compareScreenshots(baselineBuffer, buffer);
if (result.diffPercentage > 0) {
    console.warn('Visual regression detected');
}

Audio Testing

Mock and capture audio events:

import { setupMockAudioContext, captureAudioEvents } from '@quake2ts/test-utils';

setupMockAudioContext();
const context = new AudioContext();

// Run code that uses audio...

const events = captureAudioEvents(context);
// Verify calls like createOscillator, start, etc.

Storage Testing

Helper for storage scenarios (Local, Session, IndexedDB):

import { createStorageTestScenario } from '@quake2ts/test-utils';

const scenario = createStorageTestScenario('local');
scenario.localStorage.setItem('foo', 'bar');

Features

  • Browser Mocks: JSDOM enhancement, Pointer Lock, RAF, Performance.
  • Client Mocks: Input, View, HUD, Network, Console.
  • Engine Mocks: Rendering, Audio, Assets, Lighting, Particles, WebGL.
  • Shared Utilities: BSP construction, Collision tracing, Math helpers, Binary mocks.
  • Server Utilities: Network mocks, Server state factories, Multiplayer simulation, Snapshot analysis.
  • Canvas/WebGL: Mock implementations for headless testing.
  • WebGPU: Headless testing with @webgpu/dawn and comprehensive mocks.
  • Storage: LocalStorage, SessionStorage, IndexedDB mocks.
  • Audio: Basic Web Audio API mock with event capturing.
  • E2E: Playwright wrappers, network simulation, visual regression helpers.
  • Game Factories: Helpers for creating entities, items, and game state.

Migration Guide

For detailed instructions on migrating existing tests to use this package, see MIGRATION.md.