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@quantum-native/quantum-chess-sdk

v0.2.2

Published

Player SDK for building Quantum Chess AIs — match runner, explorer, tournament system, reference AI

Downloads

405

Readme

Quantum Chess SDK

Build AI players for Quantum Chess. The SDK provides the full quantum chess engine (legal moves, quantum state simulation, measurements) so you only need to implement one method: pick a move.

Install

npm install @quantum-native/quantum-chess-sdk

Quick Start

import type { QCPlayer, QCMoveChoice } from "@quantum-native/quantum-chess-sdk";

const myAI: QCPlayer = {
  name: "MyFirstAI",
  control: "ai",

  async chooseMove(view, explorer, clock) {
    // Pick the first legal move
    const move = view.legalMoves.standard[0];
    return { type: "standard", from: move.from, to: move.to };
  }
};

export default myAI;

That's a complete AI. The engine handles everything else: quantum physics, move validation, board state, measurements.

What You Get

When your chooseMove is called, you receive:

  • view.gameData -- current board: 64 pieces, 64 probabilities, ply count, castle flags, en passant
  • view.legalMoves -- every legal move pre-computed, split into standard, splits, and merges
  • view.sideToMove -- "white" or "black"
  • explorer -- a sandboxed engine clone for lookahead (see below)
  • clock -- time remaining in milliseconds (null if untimed)

You return one of:

{ type: "standard", from: 12, to: 28 }              // e2-e4
{ type: "split", from: 1, targetA: 16, targetB: 18 } // knight splits
{ type: "merge", sourceA: 16, sourceB: 18, to: 1 }   // knight merges

Explorer (Lookahead)

The explorer lets you try moves without affecting the real game. Apply a move, evaluate, then undo to try the next one:

async chooseMove(view, explorer, clock) {
  if (!explorer) return { type: "standard", from: view.legalMoves.standard[0].from, to: view.legalMoves.standard[0].to };

  let bestMove = view.legalMoves.standard[0];
  let bestScore = -Infinity;

  for (const move of view.legalMoves.standard) {
    const choice = { type: "standard" as const, from: move.from, to: move.to };
    const result = explorer.apply(choice);

    if (result.success && !result.measured) {
      const score = explorer.evaluate().score;
      if (score > bestScore) {
        bestScore = score;
        bestMove = move;
      }
      explorer.undo();
    }
  }

  return { type: "standard", from: bestMove.from, to: bestMove.to };
}

Explorer Methods

  • apply(choice, opts?) -- try a move, returns { success, measured, measurementPassProbability }
  • undo() -- undo the last apply, restoring the previous position
  • evaluate() -- material + probability score (positive = white advantage)
  • view -- current game state at this node (pieces, probabilities, legal moves)

Handling Measurements

Some moves trigger quantum measurements with probabilistic outcomes. When result.measured is true, branch on both outcomes:

const result = explorer.apply(choice);
if (result.measured) {
  const p = result.measurementPassProbability ?? 0.5;

  const pass = explorer.apply(choice, { forceMeasurement: "pass" });
  const passScore = explorer.evaluate().score;
  explorer.undo();

  const fail = explorer.apply(choice, { forceMeasurement: "fail" });
  const failScore = explorer.evaluate().score;
  explorer.undo();

  const expected = p * passScore + (1 - p) * failScore;
}

Playing Against Your AI

The easiest way to test your AI: write a .js file and upload it in the game.

1. Write your AI file

Create my-ai.js:

export default {
  name: "My First AI",
  control: "ai",

  async chooseMove(view, explorer, clock) {
    // Pick a random legal move
    const moves = view.legalMoves.standard;
    const pick = moves[Math.floor(Math.random() * moves.length)];
    return { type: "standard", from: pick.from, to: pick.to };
  }
};

2. Load it in the game

  1. Go to VS AI in Quantum Chess
  2. Select Custom AI as the engine
  3. Click Upload File and choose your .js file
  4. Click Start Game

Your AI plays as the opponent. Edit the file and re-upload to iterate.

Other Hosting Options

JavaScript Module (URL)

Host your AI file and load it by URL:

import { loadCustomAI } from "@quantum-native/quantum-chess-sdk";
const ai = await loadCustomAI({ type: "module", url: "/my-ai.js" });

HTTP Server (any language)

Your server receives POST /move with { view, clock } and returns a QCMoveChoice.

from flask import Flask, request, jsonify
import random

app = Flask(__name__)

@app.route("/move", methods=["POST"])
def choose_move():
    data = request.json
    moves = data["view"]["legalMoves"]["standard"]
    pick = random.choice(moves)
    return jsonify({"type": "standard", "from": pick["from"], "to": pick["to"]})

app.run(port=8080)

Load in the game:

import { loadCustomAI } from "@quantum-native/quantum-chess-sdk";
const ai = await loadCustomAI({ type: "http", url: "http://localhost:8080/move", name: "MyPythonAI" });

Web Worker

For heavy computation without blocking the UI:

// worker.js
self.onmessage = (e) => {
  const { type, view, clock } = e.data;
  if (type === "chooseMove") {
    const move = view.legalMoves.standard[0];
    self.postMessage({ type: "standard", from: move.from, to: move.to });
  }
};

Message format:

  • Main thread sends: { type: "chooseMove", view: QCEngineView, clock: QCClock | null }
  • Worker responds with: QCMoveChoice via postMessage (e.g. { type: "standard", from, to })

WebSocket

For persistent connections and pondering:

const ai = await loadCustomAI({ type: "websocket", url: "ws://localhost:8081", name: "MyWSAI" });

Message format:

  • Client sends: { type: "chooseMove", requestId: number, view: QCEngineView, clock: QCClock | null }
  • Server responds: { requestId: number, ...QCMoveChoice }

The requestId ties the response to the request. Include the full QCMoveChoice fields in the response object alongside requestId.

Learn Quantum Chess

New to Quantum Chess? Learn the rules and strategy at chess.quantumnative.io. Join the community on Discord.

License

MIT -- see LICENSE. Note that the quantum simulation engine (@quantum-native/quantum-forge-chess) is a separate package with its own license.