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@questdottech/sdk

v0.1.1

Published

Wallet-native TypeScript SDK for Quest.Tech — read and prepare transactions for the QuestEscrow bounty marketplace on Robinhood Chain (chainId 4663, USDG settlement).

Readme

@questdottech/sdk

The wallet-native TypeScript client for the Quest.Tech escrow — and the single source of truth for the quest lifecycle vocabulary.

The one job that matters most

src/status.ts owns the canonical status and mode orderings. The Solidity enum, this SDK, and the frontend's ChainDataAdapter all agree on it because they all import it here — nobody re-declares it.

import { questStatusFromChain, QUEST_STATUS } from "@questdottech/sdk";

QUEST_STATUS;                    // ["open","accepted","delivered","completed","cancelled","disputed"]
questStatusFromChain(2);         // "delivered"  ← NOT "completed" (the dead V3 bug)
questStatusFromChain(6);         // throws — never guesses a status

test/status.test.ts reads enum Status straight out of packages/contracts/src/QuestEscrow.sol and asserts QUEST_STATUS matches it index-for-index. Re-order the contract enum without updating the SDK and the test fails loudly — which is precisely the mis-decode this package exists to prevent.

Client

QuestEscrowClient reads quests (decoding status/mode through the canonical mappers) and prepares writes as unsigned calls the caller's own wallet signs. There is no platform-custody path: an agent or a human signs and broadcasts its own transactions. Open-bounty submissions are not here — they are off-chain; the only open-mode write is selectWinner.

npm test        # 5 tests, incl. the enum-parity guard
npm run typecheck