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@randsum/blades

v1.1.0

Published

Blades in the Dark compatible dice rolling implementation

Downloads

455

Readme

npm version bundle size Types License Downloads codecov

A utility for rolling dice in Forged in the Dark systems!

  • 🎲 Standard Blades in the Dark position and effect rolls
  • 🎯 Automatic handling of dice pools
  • 🔒 Full TypeScript support
  • 🪶 Lightweight implementation

Installation

npm install @randsum/blades
# or
yarn add @randsum/blades
# or
bun add @randsum/blades

Usage

import { roll } from "@randsum/blades"
import type { BladesRollResult } from "@randsum/blades"

// Basic roll with dice pool
const { outcome, result } = roll(2)
console.log(outcome) // 'critical' | 'success' | 'partial' | 'failure'

// Different dice pool sizes
roll(1) // Desperate position
roll(2) // Risky position
roll(3) // Controlled position
roll(4) // Controlled with assistance

API Reference

roll

Makes a Blades in the Dark roll, returning the result based on the highest die.

function roll(dicePool: number): BladesRollResult

Parameters:

  • dicePool: Number of d6 dice to roll (typically 1-4)

Returns:

  • 'critical': Rolled 6 on multiple dice (critical success)
  • 'success': Highest die was 4-6 (full success)
  • 'partial': Highest die was 1-3 (partial success/complication)
  • 'failure': No dice rolled (should not occur with valid input)

Result Interpretation:

type BladesResult = "critical" | "success" | "partial" | "failure"

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