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@randsum/pbta

v1.0.0

Published

A flexible, type-safe dice roller for Powered by the Apocalypse games

Readme

npm version bundle size Types License Downloads

A type-safe implementation of Powered by the Apocalypse dice rolling mechanics that supports:

  • 🎲 Standard 2d6 + stat rolls
  • 🎯 Automatic outcome determination (strong hit, weak hit, miss)
  • ⚡ Advantage/disadvantage mechanics
  • 🔒 Full TypeScript support
  • 🪶 Tree-shakeable implementation

Works with any PbtA game including Dungeon World, Monster of the Week, Apocalypse World, Masks, and more.

Installation

npm install @randsum/pbta
# or
yarn add @randsum/pbta
# or
bun add @randsum/pbta

Usage

import { rollPbtA } from "@randsum/pbta"

// Basic roll
const result = rollPbtA({ stat: 2 })
// result.result: 'strong_hit' | 'weak_hit' | 'miss'

// With bonuses
const result = rollPbtA({
  stat: 1,
  forward: 1, // One-time bonus
  ongoing: 0 // Persistent bonus
})

// With advantage (roll 3d6, keep 2 highest)
const result = rollPbtA({
  stat: 2,
  advantage: true
})

// With disadvantage (roll 3d6, keep 2 lowest)
const result = rollPbtA({
  stat: 2,
  disadvantage: true
})

API Reference

rollPbtA

Makes a PbtA roll following standard mechanics.

function rollPbtA(arg: PbtARollArgument): GameRollResult<PbtAOutcome, PbtARollDetails, RollRecord>

Parameters:

  • stat: Stat modifier (typically -3 to +4)
  • forward?: One-time bonus
  • ongoing?: Persistent bonus
  • advantage?: Roll with advantage (3d6, keep 2 highest)
  • disadvantage?: Roll with disadvantage (3d6, keep 2 lowest)

Returns:

  • result: 'strong_hit' | 'weak_hit' | 'miss'
  • total: Final roll total
  • details: Additional roll information
  • rolls: Full roll records with modifier history

Outcomes

  • Strong Hit (10+): Complete success, you do what you set out to do
  • Weak Hit (7-9): Partial success, you do it but with a cost or complication
  • Miss (6-): Failure, things go wrong

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