npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@ray-js/graffiti

v1.1.6

Published

画布涂鸦组件

Readme

English | 简体中文

@ray-js/graffiti

latest download

Canvas Graffiti

Installation

$ npm install @ray-js/graffiti
# or
$ yarn add @ray-js/graffiti

Develop

# install deps
yarn

# watch compile demo
yarn start:tuya

Code Demonstration

Basic usage

  • By changing the operation type, you can switch to pencil mode, eraser mode, paint bucket mode
  • By changing penColor, you can pass in different pen colors
  • needStroke is true, start monitoring each brush data, and get the x, y coordinate path data of each brush stroke through onStrokeChange
  • Updating the saveTrigger value triggers canvas saving, returning the canvas's base64 data and grid color data.
  • Updating the clearTrigger value triggers canvas clearing.
  • The scale function allows scaling the canvas.
  • isDragging disables drawing; the canvas can be dragged when it exceeds the limit.
import React, { useState } from 'react';
import { View } from '@ray-js/ray';
import Graffiti from '@ray-js/graffiti';

type IStrokeData = {
  points: Array<{ x: number; y: number }>;
};

type IData = {
  base64: string;
};

export function Home() {
  const [actionType, setActiontype] = useState<'pencil' | 'eraser' | 'paint'>('pencil');
  const [color, setColor] = useState('rgba(255, 0, 0, 1)');
  const [saveTrigger, setSaveTrigger] = useState(0);
  const [clearTrigger, setClearTrigger] = useState(0);
  const [scale, setScale] = useState<number>(1);
  const [isDragging, setIsDragging] = useState<boolean>(false);

  const reset = () => {
    setClearTrigger(clearTrigger + 1);
  };

  const save = () => {
    setSaveTrigger(saveTrigger + 1);
  };

  const handleStrokeChange = (data: IPoints) => {
    console.log('handleStrokeChange', data);
  };

  const handleSaveData = (data: IData) => {
    console.log('handleSaveData', data);
  };

  return (
    <>
      <Graffiti
        needStroke
        penColor={color}
        actionType={actionType}
        saveTrigger={saveTrigger}
        clearTrigger={clearTrigger}
        scale={scale}
        isDragging={isDragging}
        onStrokeChange={handleStrokeChange}
        onSaveData={handleSaveData}
      />
      <View className="footer">
        <Button className="btn" type="primary" onClick={reset}>
          Reset
        </Button>
        <Button className="btn" type="primary" onClick={save}>
          Save
        </Button>
      </View>
    <>
  );
}