@ray-js/mini-game-sdk
v0.0.4
Published
Developing the mini-game within the mini-program webview container.
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@ray-js/mini-game-sdk
Develop mini-games inside the mini-program WebView. The SDK bridges the WebView (game) and the mini-program page via
postMessage, so the game can call mini-program APIs throughtyand receive sync data / i18n viatyReady.
Features
- WebView side: Call mini-program APIs via
ty.*, useI18n, and wait for env ready withonMiniEnvReady. - Mini-program side: Inject WebView context, handle messages from WebView, and send
tyReady(syncData + i18n) to the game. - Shared: Message type constants (
MESSAGE_TYPE_TY_READY, etc.) for type-safe messaging.
Communication principle
The SDK connects mini-program page and WebView (game) via the <web-view> message channel:
- Page loads → Mini-program calls sync APIs (
getSystemInfoSync, etc.) and async APIs (e.g.getLangContent), thensetData({ src, syncData, i18n })so the WebView URL and data are ready. - WebView loads → Mini-program receives
bind:load(onWebViewLoad) and sends tyReady withpostMessageToWebView({ type: 'tyReady', data: { syncData, language, locales } }). The WebView SDK receives this, writes to internalsyncData/I18n, and runs allonMiniEnvReadycallbacks so the game can start. - Game calls mini-program API → WebView uses
ty.xxx(options). The SDK sends tyCall to the mini-program, which runsty[xxx](options)and sends back tyResponse with the result. The WebView SDK then invokes thesuccess/failcallbacks.
So: tyReady = one-time bootstrap (sync data + i18n) from mini-program to WebView; tyCall / tyResponse = request/response for each ty.* call. When debugging, check that tyReady is sent after WebView load and that bind:message is wired to onMessageFromWebView.
Demo & Template
Mini Game Component (Tuya Developer)
Installation
npm install @ray-js/mini-game-sdkUsage
1. WebView (game) entry
In your game entry (e.g. webview/main.js):
import { ty, onMiniEnvReady, I18n } from '@ray-js/mini-game-sdk';
// Wait for mini-program env; then start the game.
onMiniEnvReady(() => {
// game.start();
});
// Call mini-program APIs in the WebView.
ty.getUserInfo({ success: console.log });
ty.getSystemInfo({ success: console.log });
// Use i18n (language/locales come from tyReady).
I18n.t('start_btn');2. Mini-program page
The mini-program page must (1) prepare syncData and i18n before rendering the WebView, (2) inject the WebView context in onReady, (3) send tyReady in the WebView’s load handler so the game receives env and i18n.
Why handleSync? The WebView runs in a separate JS context and cannot call the mini-program’s synchronous APIs (e.g. getSystemInfoSync) directly. So the page calls these sync APIs once in onLoad, puts the results into syncData, and passes syncData to the WebView via tyReady. The WebView SDK then exposes them so that calls like ty.getSystemInfoSync() in the game return the cached result without a round-trip. You can add or remove sync API names in handleSync to match what your game needs.
Page logic (miniapp/app.js):
import {
setWebViewContext,
onMessageFromWebView,
postMessageToWebView,
MESSAGE_TYPE_TY_READY,
} from '@ray-js/mini-game-sdk';
Page({
data: {
src: '',
syncData: {},
i18n: { language: '', locales: {} },
},
async onLoad() {
const syncData = this.handleSync();
const language = syncData.getSystemInfoSync.language;
const locales = await new Promise((resolve, reject) => {
ty.getLangContent({
success: (res) => resolve(res.langContent),
fail: reject,
});
});
this.setData({
src: 'webview://web-mobile/index.html',
syncData,
i18n: { language, locales },
});
},
onReady() {
this.webviewContext = ty.createWebviewContext('webviewContainer');
setWebViewContext(this.webviewContext);
},
onMessageFromWebView,
onWebViewLoad() {
postMessageToWebView({
type: MESSAGE_TYPE_TY_READY,
data: {
syncData: this.data.syncData,
language: this.data.i18n.language,
locales: this.data.i18n.locales,
},
});
},
// Collect sync API results once; WebView will use them for ty.getXxxSync() without round-trips.
handleSync() {
return {
getSystemInfoSync: ty.getSystemInfoSync(),
getAccountInfoSync: ty.getAccountInfoSync(),
getEnterOptionsSync: ty.getEnterOptionsSync(),
getLaunchOptionsSync: ty.getLaunchOptionsSync(),
};
},
});Page template (miniapp/app.tyml):
<view class="container">
<web-view
id="webviewContainer"
ty:if="{{src}}"
src="{{src}}"
bind:message="onMessageFromWebView"
bind:load="onWebViewLoad"
progressBar="false"
/>
</view>3. Message types (optional)
When you need the same type string on both sides (e.g. custom handlers), use the exported constants:
import { MESSAGE_TYPE_TY_READY, MESSAGE_TYPE_TY_RESPONSE, MESSAGE_TYPE_TY_LOG, MESSAGE_TYPE_TY_CALL } from '@ray-js/mini-game-sdk';Main API usage
WebView side (game code)
| API | Usage |
|-----|--------|
| ty | Proxy to call mini-program APIs. Use only inside onMiniEnvReady or after. Same options as mini-program API (e.g. success, fail, complete). |
| onMiniEnvReady(cb) | Register a callback when the mini-program env is ready. Call game.start() or similar inside. In non–mini-program env the callback runs immediately. |
| I18n | I18n.t(key, { defaultValue?: string }) returns the localized string. I18n.language and I18n.locales are set by tyReady. |
| miniProgram.postMessage(data) | Send a message to the mini-program. data must be a plain object with a type field. Used internally for ty.* and logs. |
| onMiniMessage(cb) | Register a callback for messages that are not tyReady or tyResponse (e.g. custom app messages). |
| setAtopMockData(data) | In non–mini-program env, set mock data for ty.apiRequestByAtop (keyed by API name). |
| setLocales(locales) | In non–mini-program env, set I18n.language and I18n.locales manually. |
| inTyMiniApp / inTyDevTool / inTyMiniWebview | Booleans: whether the code runs inside the mini-program, devtools, or mini-program WebView. |
Example (WebView):
import { ty, onMiniEnvReady, I18n } from '@ray-js/mini-game-sdk';
onMiniEnvReady(() => {
// ty is safe to use here
ty.getSystemInfo({ success: (res) => console.log(res) });
});
I18n.t('start_btn'); // key from tyReady localesMini-program side (page code)
| API | Usage |
|-----|--------|
| setWebViewContext(context) | Call once in onReady with ty.createWebviewContext('webviewContainer') so the SDK can send messages to the WebView. |
| onMessageFromWebView(event) | Bind to the <web-view> message event. The SDK handles tyLog (print) and tyCall (invoke mini-program API and reply with tyResponse). |
| postMessageToWebView(data) | Send a message to the WebView. Use type: MESSAGE_TYPE_TY_READY and data: { syncData, language, locales } when the WebView loads so the game gets env and i18n. |
Example (mini-program):
import { setWebViewContext, onMessageFromWebView, postMessageToWebView, MESSAGE_TYPE_TY_READY } from '@ray-js/mini-game-sdk';
Page({
onReady() {
setWebViewContext(ty.createWebviewContext('webviewContainer'));
},
onMessageFromWebView, // bind to web-view bind:message
onWebViewLoad() {
postMessageToWebView({
type: MESSAGE_TYPE_TY_READY,
data: { syncData: this.data.syncData, language: this.data.i18n.language, locales: this.data.i18n.locales },
});
},
});Shared (constants)
| Constant | Value | Use when |
|----------|--------|----------|
| MESSAGE_TYPE_TY_READY | 'tyReady' | Sending env + i18n from mini-program to WebView. |
| MESSAGE_TYPE_TY_RESPONSE | 'tyResponse' | Mini-program replying to a ty.* call (handled by SDK). |
| MESSAGE_TYPE_TY_LOG | 'tyLog' | WebView log to mini-program (handled by SDK). |
| MESSAGE_TYPE_TY_CALL | 'tyCall' | WebView calling mini-program API (handled by SDK). |
Use these constants when you need the same type string on both sides (e.g. custom handlers or checks).
API overview
| Side | Exports |
|------------|--------|
| WebView | ty, I18n, miniProgram, onMiniEnvReady, onMiniMessage, setAtopMockData, setLocales, inTyMiniApp, inTyDevTool, inTyMiniWebview |
| Mini-program | setWebViewContext, onMessageFromWebView, postMessageToWebView |
| Shared | MESSAGE_TYPE_TY_READY, MESSAGE_TYPE_TY_RESPONSE, MESSAGE_TYPE_TY_LOG, MESSAGE_TYPE_TY_CALL |
