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@rbxts/bezierts

v1.0.3

Published

This library helps you create smooth position animations with bezier curves in Roblox. ### Getting started First set the positions by using `new BezierPositions(p0, p1, p2, p3)` > p0, p1, p2 and p3 are Vector3 objects

Readme

Roblox Typescript bezier curves

Introduction

This library helps you create smooth position animations with bezier curves in Roblox.

Getting started

First set the positions by using new BezierPositions(p0, p1, p2, p3)

p0, p1, p2 and p3 are Vector3 objects

p2 and p3 are optional

depending on input you'll get a following curve | Set positions | Curve type | | ---------- | ---------- | | p0 & p1 | linear | | p0, p1 & p2 | quadratic | | ALL | cubic |

Visualization

To create a bezier curve simply type new BezierCurve(duration, positions)

duration: the duration of the animation in seconds

positions: the positions of the bezier curve represented by a BezierPositions object

Playing a bezier curve

let pos1 = new Vector3(0, 0, 0); // starting position
let pos2 = new Vector3(0, 50, 0); // goal position

let positions = new BezierPositions(pos1, pos2);

let curve = new BezierCurve(1, positions);

curve.play();

The curve animation is handled on the RunService, so it can be played from a script without needing any manual animation or calling a method every frame

Accessing the current position of the curve by curve.position this returns a Vector3 object

Types

class BezierPositions(p0: Vector3, p1: Vector3, p2?: Vector3, p3: Vector3)
---
p0: Vector3
p1: Vector3
p2?: Vector3
p3?: Vector3

class BezierCurve(duration: number, positions: BezierPositions)
---
position: Vector3
play(callback?: (enderNaturally: boolean) => void)
stop()

Advanced

You can stop a curve by using the curve.stop() method

The play method accepts a callback method that is called when the animation ends curve.play(callback) when the animation ended naturally (the animation time ended) the callback will be called with a true param otherwise if the animation was ended with the stop() method then it'll be called with the false param

The BezierCurve class also has static methods for all types of the curves if you want to do them manually

Full example

// code example
let positions = new BezierPositions(
	new Vector3(0, 0, 0),
	new Vector3(20, 50, 0),
	new Vector3(40, 0, 0)
);

function callback(endedNaturally: boolean) {
	print('curve completed')
	print(endedNaturally)
}

let curve = new BezierCurve(5, positions);

curve.play(callback);

let shouldEndEarly = false;

let connection = RunService.Heartbeat.Connect(() => {
	part.Position = curve.position;
	if (shouldEndEarly) {
	
		curve.stop();
		connection.Disconnect();
		connection = undefined;
	}
})