@rbxts/coverage
v0.1.3
Published
Coverage instrumentation for Roblox Luau
Readme
Roblox Coverage
Code coverage instrumentation for Roblox Luau modules. This library injects lightweight probes into your ModuleScripts at runtime, collects execution hits, and emits an Istanbul-compatible JSON report that you can feed into standard coverage tooling (HTML, lcov, Cobertura, etc.).
Features
- Runtime instrumentation of ModuleScripts (no compiler plugin required)
- Istanbul/nyc-compatible JSON output
- Function and branch hit tracking in addition to statements
- Sensible include/exclude defaults (avoids
Packagesand the coverage folder) - Demo place + script to generate full HTML/text/LCOV/Cobertura reports locally
How it works
coverage.instrument()walks your include roots, injects_G.__covhit,_G.__covfn, and_G.__covbranchcalls into ModuleScript sources, and tracks IDs per line/function/branch.- Your code runs normally; probes increment counters in
_G.__COVERAGE__. coverage.istanbul()converts the collected data to an Istanbul report object you can serialize and post-process withistanbul-lib-*or CI tools.
Quick start (demo)
Prereqs: Node.js, Roblox Studio
If you do not have Roblox Studio installed, you can specify a ROBLOSECURITY environment variable of a throwaway account to run Luau on the cloud.
npm install
npm run demoThe demo will:
- Build the example place via Rojo to
demo/place.rbxl - Run
demo/test.luauwith rbxluau, which instruments and exercises sample modules - Emit Istanbul JSON to
demo/coverage/coverage-final.json - Generate HTML, lcov, Cobertura, text, and JSON summary reports into
demo/coverage/
Open demo/coverage/index.html in a browser to explore the report.
Using in your experience
local coverage = require(game:GetService("ReplicatedStorage").coverage)
-- Instrument common services by default; you can pass explicit roots.
coverage.instrument(
{
game:GetService("ServerScriptService"),
game:GetService("ReplicatedStorage"),
game:GetService("ServerStorage"),
game:GetService("StarterPlayer"),
game:GetService("StarterGui"),
},
{
game:GetService("ReplicatedStorage"):FindFirstChild("Packages"),
}
)- Run your tests or gameplay to collect coverage.
- Export the report where you need it (e.g. to HttpService, DataStore, or a file if running in a CLI environment):
local HttpService = game:GetService("HttpService")
local report = coverage.istanbul()
local json = HttpService:JSONEncode(report)
-- Persist json as neededNotes
- This library destructively modifies ModuleScript sources. It's recommended to only enable coverage instrumentation in test environments.
- The instrumentation also adds overhead; expect slower execution times when coverage is enabled.
- Coverage JSON uses Roblox datamodel paths, not filesystem paths. You may need to map these paths when integrating with external tools.
