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@rbxts/flamework-meta-utils

v1.0.7

Published

Metadata utility and utility macros for Flamework

Readme

@rbxts/flamework-meta-utils

Metadata utility and utility macros for Flamework

Macros

enumKey< E, V> ()

Retrieves the key associated with a const (or non-const) enum value

const enum Abc {
  A,
  B,
  C
}

const a = enumKey<typeof Abc, Abc.A>();

Compiles to

local a = "A";

identity< T> ()

Converts the type into a runtime value.

const obj = identity<{ foo: "bar" }>();

Compiles to

local obj = identity({ foo = "bar" }); -- which returns the passed param

deunify< T> ()

Deunifies a union type T into an array of all constituents

const constituents = deunify<"a" | "b" | "c">();

Compiles to

local constituents = deunify({"a", "b", "c"}); -- which returns the passed param

repeatString< S, N> ()

Repeats the string S N times.

const line = repeatString<"-", 30>();

Compiles to

local line = "------------------------------";

getChildrenOfType< T> ()

Generates a type guard (if one is not specified) and returns all children of the given instance that pass the guard.

interface CharacterModel extends Model {
  Humanoid: Humanoid;
  HumanoidRootPart: Part;
}

const characters = getChildrenOfType<CharacterModel>(Workspace.Characters);

getDescendantsOfType< T> ()

Generates a type guard (if one is not specified) and returns all descendants of the given instance that pass the guard.

const assetsToPreload = getDescendantsOfType<Decal | Texture | MeshPart>(ReplicatedStorage);

getInstanceAtPath()

Resolves the instance at the given path using Rojo

const module = getInstanceAtPath("src/client/controllers/mouse.ts");

safeCast< T> ()

Generates a type guard (if one is not specified) and if the guard passes, returns the casted value. Otherwise returns undefined.

const value = safeCast<number>(someUnknownValue);
if (value !== undefined)
  print("doubled value:", value * 2);
interface CharacterModel extends Model {
  Humanoid: Humanoid;
  HumanoidRootPart: Part;
}

const character = safeCast<CharacterModel>(Players.LocalPlayer.Character);
if (character !== undefined)
  print("character root:", character.HumanoidRootPart);

Methods

These next three methods are generally used in combination with decorators.

resolveDependencies()

Takes a constructor and resolves it and all of it's dependencies

processDependencies()

Calls the provided method for each dependency resolved from the provided constructor

callMethodOnDependencies()

<<<<<<< HEAD

=======

bf05d65fca65b4da086b94b272759f741a50e5d5

Calls the method from the provided method descriptor for each dependency resolved from the provided constructor