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@rbxts/gizmos

v1.0.1

Published

TypeScript port of sg3cko's Gizmos library - Debug drawing utilities for Roblox including shapes, raycasts, paths, and world-space text.

Readme

@rbxts/gizmos

Debug drawing library for Roblox with support for lines, rays, shapes, raycasts, and more.

Credits

Original Luau implementation by sg3cko
DevForum Post

TypeScript package by Colin Miller (SnarlyZoo)

Installation

npm install @rbxts/gizmos

Usage

import Gizmos from "@rbxts/gizmos";

// Draw colored shapes
Gizmos.setColor("red");
Gizmos.drawLine(Vector3.zero, new Vector3(0, 10, 0));

Gizmos.setColor("blue");
Gizmos.drawSphere(new Vector3(5, 5, 5), 2);

// Visualize raycasts
const params = new RaycastParams();
const result = workspace.Raycast(origin, direction, params);
Gizmos.drawRaycast(origin, direction, result);

// Draw text in world space
Gizmos.drawText(new Vector3(0, 10, 0), "Player spawn point");

// Log to screen
Gizmos.log("Frame:", tick());

Features

  • Shapes: Lines, rays, paths, points, cubes, circles, spheres, pyramids
  • Raycasts: Visualize raycasts, spherecasts, and blockcasts with hit detection
  • Text: World-space and on-screen text rendering
  • Colors: Built-in color presets (red, green, blue, yellow, cyan, magenta, orange, purple, white, gray, black)
  • Trailing paths: Track object movement over time
  • Auto-clearing: Automatically clears each frame (configurable)

API

Drawing

  • setColor(color: string | Color3) - Set drawing color
  • setTransparency(value: number) - Set transparency (0-1)
  • drawLine(from: Vector3, to: Vector3) - Draw a line
  • drawRay(origin: Vector3, direction: Vector3) - Draw a ray with arrow
  • drawPath(points: Vector3[], closed?: boolean, dotsSize?: number) - Draw connected path
  • drawPoint(position: Vector3, size?: number) - Draw point marker
  • drawCube(position: Vector3 | CFrame, size: Vector3) - Draw wireframe cube
  • drawCircle(position: Vector3, radius: number, normal?: Vector3) - Draw circle
  • drawSphere(position: Vector3 | CFrame, radius: number) - Draw sphere
  • drawPyramid(position: Vector3 | CFrame, size: number, height: number) - Draw pyramid
  • drawCFrame(cf: CFrame, size?: number, color?: Color3) - Draw CFrame axes

Raycasts

  • drawRaycast(origin: Vector3, direction: Vector3, result?: RaycastResult) - Visualize raycast
  • drawSpherecast(origin: Vector3, radius: number, direction: Vector3, result?: RaycastResult) - Visualize spherecast
  • drawBlockcast(cf: CFrame, size: Vector3, direction: Vector3, result?: RaycastResult) - Visualize blockcast

Text & Logging

  • drawText(position: Vector3, ...args: unknown[]) - Draw text at world position
  • log(...args: unknown[]) - Log to on-screen display

Utilities

  • addToPath(name: string, position: Vector3, dotsSize?: number) - Add point to trailing path
  • forceUpdate() - Manually clear and update gizmos
  • test() - Run visual test of all features

Properties

  • clear: boolean - Auto-clear each frame (default: true)

License

MIT

Links