@rbxts/moonlite
v1.0.4
Published
Moonlite typings
Readme
Moonlite is a light-weight, runtime player for sequences created in Moon Animator 2, a plugin developed by @xsixx.This project is actively developed and maintained by @MaximumADHD.
Setup
Moonlite = require(game.ReplicatedStorage.Moonlite)When syncing by default with rojo, the module can be found directly in the ReplicatedStorage service.
CreatePlayer
Moonlite.CreatePlayer(save: StringValue, root: Instance?) -> MoonTrackLoads the provided save file to be played back. The save is a StringValue normally stored in game.ServerStorage.MoonAnimator2Saves, but you'll need to store it elsewhere to play the sequence back on the client.
MoonTrack
type MoonTrack = Moonlite.MoonTrackMoonTrack is the main type exported when requiring the Moonlite module. It represents a loaded animation sequence.
Play
MoonTrack:Play() -> ()Starts playing the track's elements.
Note: Has no effect if the track is already playing.
Stop
MoonTrack:Stop() -> ()Stops all playing track elements.
Note: Has no effect if the track is already stopped.
Reset
MoonTrack:Reset() -> booleanManually resets all element's properties to their expected defaults. Returns true if the reset was successful.
Note: This will only work if the track is not playing.
IsPlaying
MoonTrack:IsPlaying() -> booleanReturns true if the track has any elements playing.
GetElements
MoonTrack:GetElements() -> { Instance }Returns an array of instances that can be modified by this track during playback.
LockElement
MoonTrack:LockElement(inst: Instance?, lock: any? = "Default") -> booleanAdds a mutex lock to the provided element, disabling it from being modified by the track's playback. Returns true if the element is valid and successfully locked.
Note: If provided, the value of
lockmust be a truthy type (i.e. notfalseornil), otherwise it will fallback to"Default". Warning: Calling this while the track is playing won't take effect until the track plays again.
UnlockElement
MoonTrack:UnlockElement(inst: Instance?, lock: any? = "Default") -> booleanRemoves a mutex lock from the provided element, enabling it to be modified again if there are no other locks on it. Returns true if the element is valid and no longer has the provided lock.
Note: If provided, the value of
lockmust be a truthy type (i.e. notfalseornil), otherwise it will fallback to"Default". Warning: Calling this while the track is playing won't take effect until the track plays again.
IsElementLocked
MoonTrack:IsElementLocked(inst: Instance?) -> booleanReturns true if there are any locks on the provided element.
FindElement
MoonTrack:FindElement(name: string) -> Instance?Returns the first element in this track whose name matches the provided name, if one can be found. Otherwise returns nil.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements with the same name, this may produce unexpected behavior.
FindElementOfType
MoonTrack:FindElementOfType(typeName: string): Instance?Returns the first element in this track which satisfies element:IsA(typeName), or nil if no such element can be found.
Warning: The result of this function depends on the order of elements in the authored sequence. If there are multiple elements that satisfy
element:IsA(typeName), this may produce unexpected behavior.
ReplaceElementByPath
MoonTrack:ReplaceElementByPath(path: string, replacement: Instance)Attempts to replace an element by its defined absolute path with a specific Instance.
Looped
MoonliteTrack.Looped: booleanIf set to true, this track's playback will loop on completion. This defaults to the value specified by the author of this sequence, and should be set explicitly if expected to behave one way or the other.
Completed
MoonliteTrack.Completed: RBXScriptSignalFires upon all of the track's elements completing their playback.
