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@rbxts/toucan

v0.4.1

Published

Entity Component System framework for Roblox-TS that favors developer experience.

Downloads

212

Readme

Toucan

Version License: MIT

Toucan is an opinionated Entity Component System framework for Roblox-TS based on Jecs and Planck, favoring developer experience over raw performance.

It was created as a way to remove the need to glue together different ECS libraries and allowing the developer to start working on their actual game as soon as possible.

Features

  • Fluent API: entity handles provide chainable methods that abstract away the process of imperatively manipulating entities;

  • Advanced Queries: query entities whose component just changed, filter it, map it to something useful, you name it;

  • Plugins: enables better organization of components and systems by grouping them together, which in turn also allows for third-party plugins that are easy to integrate;

  • Phases: systems are assigned to predefined phases in order to resolve dependencies between them with less coupling;

  • Hooks: built-in topologically aware functions, such as useDeltaTime and useThrottledMemo;

  • Everything is an Entity: components, resources, systems and plugins are also entities, allowing you to assign them metadata and inspect them.

Example

import { component, entity, pair, query, scheduler, Scheduler, STARTUP, UPDATE, Wildcard } from '@rbxts/toucan'

const Age = component<number>()
const Likes = component()

function spawnPeople() {
	const bob = entity('Bob').set(Age, 22)
	const charlie = entity('Charlie').set(Age, 42)

	entity('Alice')
		.set(Age, 25)
		.set(pair(Likes, bob))
		.set(pair(Likes, charlie))
}

const greetInterests = query(Age)
	.with(pair(Likes, Wildcard))
	.bind((subject, age) => {
		subject.targetsOf(Likes).forEach((interest) => {
			print(`Hey ${interest}, nice to meet you! I'm ${subject} and my age is ${age}.`)
		})
	})

function greetingPlugin(scheduler: Scheduler) {
	scheduler.useSystem(spawnPeople, STARTUP).useSystem(greetInterests, UPDATE)
}

scheduler().usePlugin(greetingPlugin).run()

Installation

npm install @rbxts/toucan

Testing Workflow

Given toucan and a test game toucan-test, in order to automatically send changes over, you must first follow the steps below a single time only:

  • On toucan, run npm run build, then yalc publish
  • On toucan-test, run yalc add @rbxts/toucan, then npm install

Then, in order to start testing toucan on toucan-test, run npm run watch on toucan.

Fallback

In case yalc fails, the script packInstall works as a fallback, packaging toucan and installing it on toucan-test. Just remember to update it to reference the right test game.