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@reactunity/renderer

v0.26.0

Published

React renderer for Unity3D

Readme

React Unity Renderer

npm version

React reconciler implementation for React Unity, including Typescript definitions. See main repo for further info.

Installation

npm i @reactunity/renderer

Vite plugin

@reactunity/renderer/vite is a preset that configures Vite for a ReactUnity app:

// vite.config.mts
import reactUnity from '@reactunity/renderer/vite';
import { defineConfig } from 'vite';

export default defineConfig({ plugins: [reactUnity()] });

It adds @vitejs/plugin-react, finds the Unity project above the app and builds into its Assets/Resources/react, and empties that folder before each build while keeping Unity's .meta files — so the GUIDs your scenes reference survive a rebuild. Filenames carry no content hash for the same reason, emitted assets keep their extension twice over (index.css.css) so Unity's extensionless resource lookup cannot confuse two of them, assets are never inlined as data: URIs, and CSS is lowered for an old browser so ReactUnity's parser can read it. It also turns off the Vite devtools and the HMR error overlay, neither of which Unity can display.

Every part of that is an option:

| Option | Default | | | --- | --- | --- | | unityProject | discovered | The Unity project to build into, absolute or relative to the Vite root. | | assetPath | Assets/Resources/react | Output folder inside the Unity project. | | clean | true | Empty the output directory before each build, keeping its .meta files. | | preserve | [] | Paths inside the output directory that the clean never deletes. | | hashFileNames | false | Put content hashes in output filenames. | | react | {} | Options for @vitejs/plugin-react, or false to add the React plugin yourself. |

Anything set in the Vite config itself wins: the preset only fills in what you left out.