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@realitycollective/xrblocks-interactions

v0.1.0

Published

EXPERIMENTAL Google XR Blocks adapter for the Reality Collective Interaction Extensions - maps XR Blocks' input pipeline (Input.getFrame() ray sources + direct touches, Script select events) into the engine-free @realitycollective/webxr-interactions core,

Readme

@realitycollective/xrblocks-interactions

EXPERIMENTAL. The XR Blocks pipeline is young and its API still moves. Treat this adapter as a preview and pin your versions.

The Google XR Blocks adapter for the Reality Collective Interaction Extensions. It feeds XR Blocks' input into the @realitycollective/webxr-interactions core, reusing the three.js adapter's hit-testing and object movement.

npm install @realitycollective/xrblocks-interactions three

It re-exports everything from the core, so this is the only interaction package your app needs.

What it binds

| Layer | Detail | | --- | --- | | Input | Input.getFrame() ray sources and direct touches; XR Blocks Script select events | | Hit-testing | Shared with the three.js adapter | | No xrblocks dependency | It matches the shape of the XR Blocks API in TypeScript rather than importing xrblocks, so an upstream release cannot break your install | | Haptics | XR Blocks has none, so haptic requests are reported but never played |

Structurally typed against xrblocks v0.20.0.

Known constraint

xrblocks declares a peer of three@^0.184 while Meta's IWSDK mandates the [email protected] fork. A bundler resolves a single three per bundle, so the pairing works in practice, but npm's peer check cannot express it - the Reality Collective workspaces set legacy-peer-deps=true for this reason.

Peer dependency

three >= 0.170.0.

Live demo

The interaction playground - the full station set, mouse-capable on desktop, VR button for headsets: webxr-interactions.pages.dev

Documentation

See the repository README.

License

MIT - see LICENSE.