npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@recoengine/modifiers

v0.1.2

Published

Score modifiers for recoengine: fatigue with a recovery curve, novelty, and editorial boosts that stay visible in the explanation.

Readme

@recoengine/modifiers

Standard score modifiers for @recoengine/core: fatigue, novelty, boosts and penalties.

npm i @recoengine/modifiers @recoengine/core

Already using recoengine? These are re-exported from it — no separate install needed.

What it is

A strategy answers "how well does this fit"; a modifier corrects the finished score — "is it appropriate to show this now". The split matters: fatigue and novelty multiply (so a subtractive penalty can't leave a 0.98 item stubbornly on top), boosts add. Each is a factory returning a ScoreModifier you register with .use(...).

Modifiers read only the interaction history (ctx.history) and the clock (ctx.now) — not your payload, not a profile — which is why they work in any domain.

| Factory | Effect | | --- | --- | | fatigueModifier | multiplicatively damps items the user has seen a lot; recovers over time | | noveltyModifier | multiplicatively boosts unfamiliar items, scaled by profile saturation | | boostModifier | additively boosts (or, with a negative amount, penalises) chosen items — not a filter |

Also exported: saturationOf(history), the domain-neutral measure of how uneven a user's history is, used by the modifiers and available on its own.

Usage

import { createEngine } from '@recoengine/core'
import { fatigueModifier, boostModifier } from '@recoengine/modifiers'

const engine = createEngine<Track>()
  .use(myProvider)
  .use(myStrategies)
  .use(fatigueModifier({ threshold: 2, halfLife: 3 })) // seen >2 times → damp; recover over ~3 days
  .use(boostModifier({ items: [pinnedId], amount: 0.3 }))
  .configure({ limits: { maxCandidates: 5_000, maxLimit: 100, timeoutMs: 200 } })
  .build()

Options (FatigueModifierOptions, NoveltyModifierOptions, BoostModifierOptions) tune the thresholds, half-lives, and targets.

Links

MIT