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@refrakt-md/skeleton

v0.25.1

Published

The structural cascade layer + layer-order contract every refrakt theme builds on — ships `@layer skeleton` and the `@layer skeleton, skin;` order declaration, plus the token-name contract

Readme

@refrakt-md/skeleton

The structural cascade layer and the layer-order contract every refrakt theme builds on (SPEC-094 §3 — the skeleton/skin split).

@import '@refrakt-md/skeleton'; /* must load first */

Importing this entry first emits the one line the whole split rests on:

@layer skeleton, skin;

Once the order is declared, layer contents may load in any source order or from any package, and a theme's @layer skin still wins where it overlaps @layer skeleton — with ordinary single-class / attribute selectors and no !important.

The two layers

  • @layer skeleton (this package) — framework-agnostic structure: the rules a rune breaks without (display/grid/flex/position/overflow, gap & margin resets, the media↔content split geometry, the stretched-link mechanism). References tokens by name; never sets their values, colour, border, radius, shadow, or font.
  • @layer skin (a theme, e.g. @refrakt-md/lumina) — aesthetics: colour, background, border presence/style, radius, shadow, type, and the token values.

The token contract

The ./contract entry re-exports the TokenContract type (the token names a skin must populate) plus the layer-name constants. Values live in the skin; a breaking structural change bumps this package's version, not a skin's.

import type { TokenContract } from '@refrakt-md/skeleton/contract';
import { LAYER_ORDER_DECLARATION } from '@refrakt-md/skeleton/contract';