npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@reindernijhoff/shadertoy

v1.0.1

Published

Render Shadertoy shaders using WebGL

Downloads

839

Readme

Shadertoy

A TypeScript/JavaScript library for rendering Shadertoy shaders using WebGL. Built on top of @mediamonks/image-effect-renderer.

Demo

Features

  • Render Shadertoy shaders with full buffer support
  • Texture and cubemap inputs
  • Keyboard input support
  • Custom media URL mapping
  • Tree-shakable React bindings

Installation

npm install @reindernijhoff/shadertoy

Usage

Vanilla JavaScript

import { ShadertoyRenderer } from '@reindernijhoff/shadertoy';
import shader from './shader.json';

const container = document.getElementById('container');

const renderer = new ShadertoyRenderer(container, shader, {
  loop: true,
  pixelRatio: Math.min(window.devicePixelRatio, 2),
  mediaMapping: (url) => mediaMap[url], // Optional: map Shadertoy URLs to local files
});

// Control playback
renderer.play();
renderer.stop();

// Clean up
renderer.destruct();

React

import { ShadertoyRendererComponent } from '@reindernijhoff/shadertoy/react';
import shader from './shader.json';

function App() {
  return (
    <ShadertoyRendererComponent
      shader={shader}
      loop={true}
      pixelRatio={2}
      onReady={(renderer) => console.log('Ready!')}
    />
  );
}

Or use the hook for more control:

import { useShadertoyRenderer } from '@reindernijhoff/shadertoy/react';

function App() {
  const { ref, renderer, isReady } = useShadertoyRenderer({
    shader,
    loop: true,
  });

  return <div ref={ref} style={{ width: '100%', height: '100%' }} />;
}

Options

interface ShadertoyRendererOptions {
  loop?: boolean;           // Auto-play the shader (default: true)
  autoResize?: boolean;     // Auto-resize to container (default: true)
  pixelRatio?: number;      // Pixel ratio (default: devicePixelRatio)
  useSharedContext?: boolean; // Share WebGL context (default: false)
  asyncCompile?: boolean;   // Async shader compilation (default: true)
  mediaMapping?: (url: string) => string | string[] | undefined;
}

Media Mapping

Use mediaMapping to redirect Shadertoy media URLs to local or custom URLs:

const mediaMap = {
  '/media/a/texture.png': '/local/texture.png',
  '/media/a/cubemap.jpg': [  // Cubemap: 6 faces
    '/local/cubemap_0.jpg',
    '/local/cubemap_1.jpg',
    '/local/cubemap_2.jpg',
    '/local/cubemap_3.jpg',
    '/local/cubemap_4.jpg',
    '/local/cubemap_5.jpg',
  ],
};

new ShadertoyRenderer(container, shader, {
  mediaMapping: (url) => mediaMap[url],
});

Shader JSON Format

The shader JSON should be in Shadertoy's export format:

{
  "info": {
    "id": "shader_id",
    "name": "Shader Name"
  },
  "renderpass": [
    {
      "inputs": [
        {
          "filepath": "/media/a/texture.png",
          "type": "texture",
          "channel": 0,
          "sampler": { "filter": "mipmap", "wrap": "repeat" }
        }
      ],
      "code": "void mainImage(out vec4 fragColor, in vec2 fragCoord) { ... }",
      "type": "image"
    }
  ]
}

API Reference

ShadertoyRenderer

class ShadertoyRenderer {
  constructor(container: HTMLElement, shader: ShadertoyShader, options?: ShadertoyRendererOptions);
  
  renderer: RendererInstance;  // Underlying image-effect-renderer instance
  shader: ShadertoyShader;     // The shader data
  
  play(): void;      // Start rendering
  stop(): void;      // Stop rendering
  destruct(): void;  // Clean up resources
}

Development

# Install dependencies
npm install

# Build the library
npm run build

# Run vanilla example
cd examples/vanilla
npm install
npm run dev

# Run React example
cd examples/react
npm install
npm run dev

License

MIT License. See LICENSE for details.