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@renoki-games/node-simplex

v0.1.0

Published

Maintained fork of fast-simplex-noise that works in TS environments.

Downloads

3

Readme

Node.js Simplex

CI codecov Latest Stable Version Total Downloads License

Maintained fork of fast-simplex-noise that works in TS environments.

Originally forked from unmaintained joshforisha/fast-simplex-noise-js.

🤝 Supporting

Renoki Co. & Renoki Games on GitHub aims on bringing a lot of open source projects and helpful projects to the world. Developing and maintaining projects everyday is a harsh work and tho, we love it.

If you are using your application in your day-to-day job, on presentation demos, hobby projects or even school projects, spread some kind words about our work or sponsor our work. Kind words will touch our chakras and vibe, while the sponsorships will keep the open source projects alive.

ko-fi

🚀 Installation

You can install the package via npm:

npm install @renoki-games/node-simplex

🙌 Usage

import { Simplex } from '@renoki-games/node-simplex';

const noiser = new Simplex({
    frequency: 0.01,
    max: 255,
    min: 0,
    octaves: 8,
});

let grid = [];

for (let x = 0; x < 1024; x++) {
    for (let y = 0; y < 768; y++) {
        grid.push({
            x,
            y,
            noise: noiser.scaled([x, y]),
        });
    }
}

API

Constructor

FastSimplexNoise(options?: Options = {})

Options contains:

  • amplitude: number – The base amplitude (default: 1.0)
  • frequency: number – The base frequency (default: 1.0)
  • max: number – The maximum scaled value to return (effective default: 1.0)
  • min: number – The minimum scaled value to return (effective default: -1.0)
  • octaves: number – Integer; the number of octaves to sum for noise generation (default: 1)
  • persistence: number – The persistence of amplitude per octave (default: 0.5)
  • random: () => number – A function that generates random values between 0 and 1 (default: Math.random)

Instance Methods

cylindrical(circumference: number, coords: number[]): number

Get a scaled noise value (using options) for a 2D or 3D point at coords on the surface of a cylinder with circumference.

cylindrical2D(circumference: number, x: number, y: number): number

Specific cylindrical() call for a 2D point at (x, y).

cylindrical3D(circumference: number, x: number, y: number, z: number): number

Specific cylindrical() call for a 3D point at (x, y, z).

raw(coords: number[]): number

Get a noise value [-1, 1] at a 2D, 3D, or 4D point at coords.

raw2D(x: number, y: number): number

Specific raw() call for a 2D point at (x, y).

raw3D(x: number, y: number, z: number): number

Specific raw() call for a 3D point at (x, y, z).

raw4D(x: number, y: number, z: number, w: number): number

Specific raw() call for a 4D point at (x, y, z, w).

scaled(coords: number[]): number

Get a scaled noise value (using options) at a 2D, 3D, or 4D point at coords.

scaled2D(x: number, y: number): number

Specific scaled() call for a 2D point at (x, y).

scaled3D(x: number, y: number, z: number): number

Specific scaled() call for a 3D point at (x, y, z).

scaled4D(x: number, y: number, z: number, w: number): number

Specific scaled() call for a 4D point at (x, y, z, w).

spherical(circumference: number, point: number[]): number

Get a scaled noise value (using options) at a 2D or 3D point at coords on the surface of a sphere with circumference.

spherical2D(circumference: number, x: number, y: number): number

Specific spherical() call for a 2D point at (x, y).

spherical3D(circumference: number, x: number, y: number, z: number): number

Specific spherical() call for a 3D point at (x, y, z).

🐛 Testing

npm run test

🤝 Contributing

Please see CONTRIBUTING for details.

🔒 Security

If you discover any security related issues, please email [email protected] instead of using the issue tracker.

🎉 Credits