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@ricoyudog/pi-goal-hermes

v0.1.0

Published

Goal-driven autonomous continuation for Pi coding agent - set a goal and let the agent work until done, with LLM-based judge evaluation

Readme

pi-goal-hermes

Goal-driven autonomous continuation extension for Pi. Set a goal and let the agent work autonomously until done, evaluated by a secondary LLM judge.

Install

pi install npm:@ricoyudog/pi-goal-hermes

Or project-local:

pi install -l npm:@ricoyudog/pi-goal-hermes

How It Works

  1. You set a goal via /goal <description>
  2. The agent works toward the goal autonomously
  3. After each turn, a secondary LLM (judge) evaluates whether the goal is achieved
  4. If not done, the agent automatically continues with a follow-up prompt
  5. The loop stops when: goal achieved, turn budget exhausted, or manually paused

Commands

/goal

| Command | Description | |---------|-------------| | /goal <text> | Set a new goal (starts autonomous loop) | | /goal status | Show current goal status and progress | | /goal pause | Pause the goal loop | | /goal stop | Stop the goal loop (alias for pause) | | /goal resume | Resume a paused goal (resets turn counter) | | /goal done | Manually mark goal as achieved | | /goal clear | Clear the goal entirely |

/subgoal

Add additional acceptance criteria that the judge evaluates alongside the main goal.

| Command | Description | |---------|-------------| | /subgoal <text> | Add a subgoal criterion | | /subgoal list | List all subgoals | | /subgoal remove <n> | Remove subgoal by index | | /subgoal clear | Clear all subgoals |

Status Bar

The extension shows goal status in the Pi footer:

  • Pursuing goal (active)
  • Goal paused
  • Goal achieved

Configuration

  • Default max turns: 20 (the agent gets 20 turns before the goal auto-pauses with "budget exhausted")
  • Turn counter resets on /goal resume

Pause Conditions

The goal automatically pauses when:

  • Turn budget exhausted (20 turns by default)
  • Judge output unparseable 3 times in a row
  • Agent response errors or aborts
  • Session reloads
  • User interrupts (Ctrl+C)

Architecture

  • Judge: Uses a fast model (e.g., Haiku) as a secondary evaluator
  • State persistence: Goal state is stored in the session via custom entries (survives compaction)
  • Continuation: Sends follow-up prompts to keep the agent working
  • Event rendering: Custom message renderers for goal events in the conversation

License

MIT