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@rive-app/react-webgl2

v4.39.0

Published

React runtime for Rive, using @rive-app/webgl2. Rive is an agent-native 2D and 3D engine for games, apps, and interactive UI.

Readme

@rive-app/react-webgl2

The React runtime for Rive, using the @rive-app/webgl2 JS runtime. Docs and examples: rive-react and the React docs.

Rive is an agent-native 2D and 3D engine for games, apps, and interactive UI. Use it as your whole engine, or add it to the products you already have. Build with your coding agent through the Rive CLI, or draw, rig, and animate by hand with the professional design and animation tools in the Rive Editor. Both work on the same files. Open-source runtimes, no royalties or runtime fees. Rive files (.riv) play natively on web, mobile, desktop, game engines, consoles, smart TVs, and cars.

Build with your agent

Paste this into Claude Code, Codex, Cursor, or any agent that runs commands on your computer:

Install the Rive CLI from rive.app/cli. Build an interactive hero as a Rive file and add it to my React app with the Rive React runtime.

Your agent installs the Rive CLI, writes the scene, and opens a preview window that rebuilds every time it saves. Keep giving it notes, or open the same file in the Rive Editor and shape it by hand. Trying it needs no account. Writing the .riv that ships in your app needs a free Rive account. Free exports play a short Rive splash screen; paid plans export without it. See Getting started with the Rive CLI.