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@roboshoes/shader-pass

v0.3.2

Published

A shader-pass tool base on Three.

Downloads

6

Readme

Shader Pass

Utility class to run a shader-pass using Three.

Install

npm install --save-dev @roboshoes/shader-pass three

This class helps you run a shader-pass using ThreeJS provided a framgment shader. The implementation uses Three subclasses and therefore requieres three as a peer dependency.

On a very top level: A shaderpass can be used to calculate millions of variables simultaniously by treating a bitmap as a matrix of varaibles. The pass therefore is implemented as a shader programm functioning on every pixel of the bitmap. The input is given through various uniform types and the output is a texture itself.

Example

import { ShaderPass } from "@roboshoes/shader-pass";

// renderer: THREE Render instance

const shader = "...";
const size = 1024;

const positionPass = new ShaderPass( {
    renderer: renderer,
    shader,
    name: "positionTexture",
    size,
    startValue: generateRandomPosition( size ),
    uniforms: {
        ...otherUniforms,
        velocityTexture: createTexture( size, size, 0 ),
        delta: 0.016,
    },
} );