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@rosegriffon/inagle-cross

v1.4.7

Published

API de données et de rétro-conception pour Inazuma Eleven Cross — types, schémas, et analyseurs d'assets

Readme

@rosegriffon/inagle-cross

API de données pour Inazuma Eleven Cross (jp.co.level5.inazumacross) — jeu mobile Unity IL2CPP, distinct d'Inazuma Eleven: Victory Road (@rosegriffon/inagle, moteur Level-5 / CPK). Sortie le 9/6/2026, APK récupéré et rétro-conçu statiquement.

Contenu (Phase 0 — figé)

  • src/data/masterdata-schema.generated.ts — 153 tables masterdata, 1215 colonnes typées (références FK + héritage résolus), extraites du dump IL2CPP (Unity 6000.0.62f1).
  • data/enums.json — 214 énumérations du jeu avec leurs valeurs (CharacterElement = Wind/Forest/Fire/Mountain, CharacterPosition = FW/MF/DF/GK, …).
  • supabase/migrations/20260610_create_inagle_cross_core.sql — DDL des 153 tables public.inagle_cross_* (id + colonnes promues + data jsonb + RLS « Public Read »), généré depuis le schéma.
  • src/ — types (CrossSchema, CrossTable, …) + crossTableName().

Le préfixe inagle_cross_ est routé gratuitement vers le miroir SQLite d'azalée (server.ts startsWith("inagle_")) et capté par mirror-sync.sh (--prefix=inagle_).

Note Phase 0 : ce dossier est de la préparation (schéma/DDL/types figés), pas encore un workspace member — le package.json est volontairement différé en Phase 1 pour ne pas régénérer bun.lock (v1, CI Bun 1.3.14) avec le Bun 1.4 local (écrit v2, illisible par la CI). À l'activation : ajouter package.json (@rosegriffon/inagle-cross, dep workspace:* @rosegriffon/inagle) et régénérer le lock avec Bun 1.3.x.

Statut

| | | | ---------------------- | -------------------------------------------------------------------------------------------------------------------------- | | Schéma masterdata | ✅ 153 tables / 1215 colonnes typées | | Énumérations | ✅ 214 | | Catalogue Addressables | ✅ 25 328 objets (cf. apps/azalee/data/cross/) | | Audio (voix) | ✅ 305 WAV décodés (CRI HCA) | | Valeurs masterdata | ⛔ Phase 1 — servies par le serveur du jeu derrière anti-triche (HTTP 426). Déblocage = capture runtime Android arm64. |

Phase 1 (à venir)

Une fois {AssetBaseUri} / masterDataHost résolus (capture runtime) : parsers/ (bundles Unity / TSV masterdata) → entries-cross/*.json (JSON normalisé) → push/ via @rosegriffon/inagle/push-adapter (upsert idempotent) → public.inagle_cross_* → miroir azalée → pages /cross/*.

Localisation

Le jeu n'expose que en / ja / zh-Hant (pas de français) : l'UI FR d'azalée est traduite, non extraite.