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@roudanio/maze

v0.3.2

Published

This package provides a maze generation and rendering engine for the ARM Games project.

Readme

@roudanio/maze

This package provides a maze generation and rendering engine for the ARM Games project.

Architecture

The maze logic is split into generation and rendering:

  • src/utils/maze-generator.ts: Generating the maze grid using DFS.
  • src/utils/maze-renderer.ts: Main entry point for rendering the maze to a <canvas>.
  • src/utils/layer-renderer.ts: Individual layer drawing functions (walls, player, food, etc.).
  • src/utils/fog-renderer.ts: Handles "Fog of War" rendering using raycasting for visibility polygons.
  • src/utils/canvas-helpers.ts: Shared canvas drawing utilities (e.g., stars, coordinate conversion).

Development

pnpm install
pnpm dev

Fog of War

The game includes a fog of war effect.

  • Fog Radius: Controls how far the player can see. Default is 3.6.
  • Configuration:
    • Global: Modify defaultRenderConfig.fogRadius in src/utils/utils.ts.
    • Per Level: Add fogRadius to the level config object in LEVEL_CONFIG.
    • Toggle: Use fogEnabled in LevelConfig to enable/disable fog for specific levels.

Testing

This package uses Vitest for unit testing.

pnpm test

Tests currently cover the geometric calculations for the fog rendering (raycasting, intersection).

test files are located in tests directory.