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@rpgjs/vite

v5.0.0-alpha.23

Published

Vite plugins for RPGJS

Readme

@rpgjs/vite

Plugins Vite pour RPGJS.

dataFolderPlugin

Plugin qui permet de servir un dossier de données en mode développement et de le copier dans le dossier assets lors du build.

Utilisation

import { defineConfig } from 'vite';
import { dataFolderPlugin } from '@rpgjs/vite';

export default defineConfig({
  plugins: [
    dataFolderPlugin({
      sourceFolder: './game-data',
      publicPath: '/data',
      buildOutputPath: 'assets/data'
    })
  ]
});

Options

  • sourceFolder (string) : Dossier source contenant les fichiers de données (TMX, TSX, images)
  • publicPath (string, optionnel) : Préfixe du chemin public pour accéder aux fichiers de données (défaut: '/data')
  • buildOutputPath (string, optionnel) : Dossier cible dans la sortie de build (défaut: 'assets/data')
  • allowedExtensions (string[], optionnel) : Extensions de fichiers autorisées (défaut: ['.tmx', '.tsx', '.png', '.jpg', '.jpeg', '.gif', '.webp', '.svg'])

Fonctionnement

Mode développement :

  • Sert les fichiers via un middleware Vite
  • Accessible via des requêtes HTTP au chemin public configuré
  • Exemple : http://localhost:3000/data/maps/level1.tmx

Mode build :

  • Copie automatiquement tous les fichiers autorisés dans le dossier de sortie
  • Les fichiers sont disponibles dans le dossier assets/data du build final

Types de fichiers supportés

  • TMX : Fichiers de cartes Tiled
  • TSX : Fichiers de tilesets Tiled
  • Images : PNG, JPG, JPEG, GIF, WebP, SVG

directivePlugin

Plugin inspiré de Next.js permettant d'utiliser les directives use client et use server afin de générer un code différent selon le côté client ou serveur.

Utilisation

import { defineConfig } from 'vite'
import { directivePlugin } from '@rpgjs/vite'

export default defineConfig({
  plugins: [
    directivePlugin({ side: 'client' }) // ou 'server'
  ]
})

La directive placée en début de fichier ou au sein d'une fonction permet d'inclure ou non le code lors de la transformation.