npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@rukkiecodes/shaders

v0.1.0

Published

FusionUI signature shader layer — a lazy-loaded WebGL2 runtime + effect catalog (animated gradient, film grain, soft glow, hover displacement).

Readme

@rukkiecodes/shaders

FusionUI's signature shader layer — a small, lazy-loaded WebGL2 runtime and a catalogue of tasteful effects. The runtime never sits in the critical path: it loads only when a surface scrolls into view, the browser supports WebGL2, and the user hasn't asked to minimise motion. Otherwise the surface shows a static CSS fallback.

Usage

<script setup lang="ts">
import { FShaderSurface } from '@rukkiecodes/shaders'
</script>

<template>
  <FShaderSurface effect="gradient" color-a="#195bff" color-b="#7d33ff" style="height: 240px">
    <h2>Hero</h2>
  </FShaderSurface>
</template>

Or the directive on any element:

<div v-shader="{ effect: 'glow', colorA: '#195bff', colorB: '#7d33ff' }">…</div>

Register both globally with the plugin:

import { FusionShaders } from '@rukkiecodes/shaders'
app.use(FusionShaders)

Effect catalogue

| effect | reads pointer | static fallback | reason to exist | | ---------- | ------------- | -------------------------- | --------------------------------- | | gradient | – | CSS linear-gradient | living depth behind hero surfaces | | grain | – | SVG feTurbulence texture | warms flat digital fills | | glow | – | CSS radial-gradient | a breathing "alive/important" cue | | displace | ✓ | repeating-linear-gradient | physical, responsive hover |

Every effect has (a) a static CSS fallback, (b) a reduced-motion path (the fallback — the loop never starts), and (c) a one-line rationale for why it improves the component beyond decoration. That third rule is a review gate.

Discipline

  • Lazy: the WebGL runtime (runtime/gl.ts) is a dynamic import() — a separate chunk that loads on first on-screen frame, never on initial paint.
  • Capability + preference gated: no WebGL2 or prefers-reduced-motion → static fallback, runtime never fetched.
  • Battery-aware: an IntersectionObserver pauses the render loop off-screen, and the loop is FPS-capped (30 by default) with a device-pixel-ratio cap.

Authoring an effect

Implement ShaderEffect: a #version 300 es fragment shader using the shared uniforms (u_time, u_resolution, u_pointer, u_colorA, u_colorB, u_intensity), a fallback(colorA, colorB, intensity) returning CSS, and a rationale. GLSL correctness reference: extras/GLSL (the Khronos spec).