@ryanmazzolini/minimal-godot-mcp
v0.1.6
Published
Minimal MCP server for real-time GDScript syntax validation via Godot LSP
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minimal-godot-mcp
MCP server bridging Godot's native LSP to AI coding assistants for GDScript validation
Table of Contents
Quick Start
Prerequisites: Node.js 22+, Godot 3.2+ or 4.x with LSP enabled
Configure your MCP client to run the server with npx (see examples below). Start Godot with your project open, and your MCP client will connect automatically.
Configuration
MCP Client Setup
Add to ~/.claude.json:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "@ryanmazzolini/minimal-godot-mcp"]
}
}
}Add to .cursor/mcp.json in your project:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "@ryanmazzolini/minimal-godot-mcp"]
}
}
}Configure your client to run:
npx -y @ryanmazzolini/minimal-godot-mcpAll optional — defaults work for most setups.
| Variable | Description | Default |
|----------|-------------|---------|
| GODOT_LSP_PORT | Override LSP port | Tries 6007, 6005, 6008 |
| GODOT_WORKSPACE_PATH | Godot project path | Auto-detected from cwd |
| GODOT_DAP_PORT | Override DAP port | Tries 6006, 6010 |
| GODOT_DAP_BUFFER_SIZE | Max console entries to buffer | 1000 |
Pass these as env in your MCP client config:
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "@ryanmazzolini/minimal-godot-mcp"],
"env": {
"GODOT_WORKSPACE_PATH": "/path/to/your/godot/project"
}
}
}
}Features
- Zero-config LSP - Uses Godot's native Language Server, no plugins required
- Fast diagnostics - Single-file checks return quickly
- Minimal footprint - Lightweight responses to minimize token usage
- Resilient connections - Handles Godot restarts automatically
- Workspace scanning - Bulk check all
.gdfiles in a project
MCP Tools
get_diagnostics
Check a single GDScript file for errors.
// Input
{ "file_path": "/path/to/script.gd" }
// Output
{
"diagnostics": {
"/path/to/script.gd": [
{ "line": 5, "column": 14, "severity": "error", "message": "Expected identifier", "code": "parse-error" }
]
}
}scan_workspace_diagnostics
Scan all .gd files in the workspace (excludes addons/ and .godot/).
// Input
{}
// Output
{
"files_scanned": 150,
"files_with_issues": 3,
"scan_time_seconds": 1.5,
"diagnostics": { ... }
}get_console_output
Get console output from Godot debug session. Requires a running scene (F5 in Godot).
// Input (all optional)
{
"limit": 50,
"category": "console",
"since": 1706000000000
}
// Output
{
"entries": [
{ "timestamp": 1706000001234, "category": "console", "message": "Player spawned", "source": "/project/player.gd", "line": 42 }
],
"total_buffered": 150
}Categories: console (print statements), stdout, stderr (errors/warnings).
clear_console_output
Clear the console output buffer.
// Input
{}
// Output
{ "cleared": true }Development
Architecture
flowchart LR
MCP[MCP Client] <-->|stdio| Server[minimal-godot-mcp]
Server <-->|LSP :6007| Godot[Godot Editor]
Server <-.->|DAP :6006| Godot- LSP (Language Server Protocol, solid line): Always connected for diagnostics
- DAP (Debug Adapter Protocol, dotted line): Lazy-connects when
get_console_outputis called with a running scene
See also:
Building from Source
git clone https://github.com/ryanmazzolini/minimal-godot-mcp.git
cd minimal-godot-mcp
npm install && npm run buildThen use node /path/to/minimal-godot-mcp/dist/index.js instead of npx in your MCP client config.
Commands
npm test # Run tests
npm run lint # ESLint + Prettier
npm run build # Compile TypeScriptContributing
- Run
npm run format && npm testbefore submitting - Test with a real Godot project
- Keep scope focused on diagnostics
Troubleshooting
See docs/troubleshooting.md for connection issues, missing diagnostics, and debug logging.
Works Well With
godot-mcp by @satelliteoflove provides runtime control, scene manipulation, screenshots, stack traces, and direct editor interaction through a Godot addon. This project handles the LSP and DAP side — diagnostics and console output with no addon needed.
The two servers are complementary and can run side by side.
References
- Model Context Protocol - Protocol specification
- Godot LSP - Language Server setup
License
MIT - see LICENSE
