npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

@rzmps/jolt

v2.0.0

Published

Jolt physics engine extension for rzmps.

Readme

@rzmps/jolt

Jolt Physics collision support for @rzmps/rzmps.

@rzmps/jolt allows particles using the @rzmps/rzmps Collision module to collide with bodies in an existing Jolt physics simulation.

It integrates with @barclah/jolt-physics, a WebAssembly/JavaScript binding for Jolt Physics. The package exposes an asynchronous initializer that returns the Jolt module used to construct the simulation.

Installation

npm install @rzmps/jolt @barclah/jolt-physics

@rzmps/rzmps, three, and @barclah/jolt-physics are peer dependencies.

Usage

Initialize Jolt and create your JoltInterface normally:

import initJolt from "@barclah/jolt-physics";
import { JoltCollisionBackend } from "@rzmps/jolt";
import { Collision } from "@rzmps/rzmps";

const Jolt = await initJolt();

// Configure JoltSettings...
const physicsInterface = new Jolt.JoltInterface(settings);

const collision = new Collision({
  backend: new JoltCollisionBackend({
    Jolt,
    interface: physicsInterface,
    objectLayer: 1,
  }),
});

The Jolt module must be the same initialized module instance used to create the supplied JoltInterface.

objectLayer determines which Jolt collision-layer rules are used when querying the world. It defaults to 1.

Custom query filters can also be supplied:

new JoltCollisionBackend({
  Jolt,
  interface: physicsInterface,
  broadPhaseLayerFilter,
  objectLayerFilter,
  bodyFilter,
  shapeFilter,
});

The backend does not initialize, step, or otherwise manage the Jolt simulation itself.

Particle impulses

Particles with a non-zero mass can transfer momentum to Jolt rigid bodies when they collide:

initialValues: {
  mass: 0.1,
}

Mass defaults to 0, so particles do not affect physics bodies unless explicitly enabled.

Cleanup

Jolt uses native WebAssembly allocations which are not garbage-collected automatically. Destroy the backend before destroying the associated JoltInterface:

backend.destroy();
Jolt.destroy(physicsInterface);

Any bodies created by the application should also be removed and destroyed through Jolt's BodyInterface before destroying the interface.