@safe-engine/cocos
v2.6.10
Published
safe-engine with cocos renderer support
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863
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Safex = JSX + cocos2x html5 Game Engine
Introduction
Safex is an game engine written in TypeScript, combining the power of JSX syntax with the renowned cocos2x html5 rendering library. This project aims to help mobile game developers build games quickly, easily, and intuitively.
Key Features
- JSX Syntax: Write UI and game logic in a React-like style for better code organization and readability.
- Powered by Cocos2x html5: Utilize for high-performance 2D rendering.
- Component-based Architecture: Easily manage game elements such as scenes, sprites, events, actions and animations.
- Asset Loading Support: Quickly load images, sounds, and sprite sheets.
- All components must be extends from
ComponentXor callregisterSystem(${className}) nodeproperty represent node, and can pass properties to assign- Example
<SpriteRender node={{ xy: [5, 9] }} /> $refbind component with current class property as string$pushpush component to list$refNodeand$pushNodeforNodeCompcomponent from any component.Array(2).map(_, i)iteration repeat component 2 timesLoading.listItems.map(item, i = 1)iteration in class static readonly property
Benefits
- Rapid Development: JSX makes writing code clean and intuitive.
- Extensibility: Easily add new features and functionalities.
- Web Developer Friendly: If you're familiar with React, you'll quickly get up to speed with Safex.
Installation
npm install @safe-engine/cocosBasic Example
import { SceneComponent, LabelComp, ButtonComp, SpriteRender, instantiate, Touch } from '@safe-engine/cocos'
import ColliderSprite from './ColliderSprite'
import { sf_sprite } from '../assets'
export class GameScene extends SceneComponent {
sprite: SpriteRender
label: LabelComp
onPress(target: ButtonComp) {
this.sprite.spriteFrame = 'other.sprite.png'
this.label.string = target.node.name
}
onTouchMove(event: Touch) {
const {x,y} = event.getLocation()
const sprite = instantiate(ColliderSprite)
sprite.node.posX = x
sprite.node.posY = y
this.node.addChild(sprite)
}
render() {
return (
<SceneComponent>
<TouchEventRegister
onTouchMove={this.onTouchMove}
/>
<LabelComp $ref={this.label} node={{ xy: [106, 240] }} string="Hello safex" font={defaultFont} />
<ButtonComp $ref={this.sprite} node={{ xy: [500, 600], name: 'sf_sprite' }} spriteFrame={sf_sprite} onPress={this.onPress} >
</ButtonComp>
</SceneComponent>
)
}
}Collider Events
import { ComponentX, SpriteRender } from '@safe-engine/cocos'
import { BoxCollider } from '@safe-engine/cocos/dist/collider'
import { sf_crash } from '../assets'
export class ColliderSprite extends ComponentX {
onCollisionEnter(other: Collider) {
console.log(other.props.tag)
}
render() {
return (
<SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
<BoxCollider height={100} width={100} onCollisionEnter={this.onCollisionEnter} tag={3} />
</SpriteRender>
)
}
}Physics Events
import { ComponentX, SpriteRender } from '@safe-engine/cocos'
import { DynamicBody, PhysicsBoxCollider, RigidBody } from '@safe-engine/cocos/dist/box2d-wasm'
import { sf_crash } from '../assets'
export class PhysicsCollider extends ComponentX {
onBeginContact(other: RigidBody) {
console.log('onBeginContact', other)
}
render() {
return (
<SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
<RigidBody type={DynamicBody} onBeginContact={this.onBeginContact} tag={2} isSensor ></RigidBody>
<PhysicsBoxCollider height={100} width={100}></PhysicsBoxCollider>
</SpriteRender>
)
}
}Contributing
We welcome all contributions! If you have ideas or want to improve the engine, feel free to create an issue or submit a pull request on GitHub.
Contact
Let's build a powerful and convenient game engine together! 🚀
